#region License Information
/* HeuristicLab
* Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Encodings.CombinedIntegerVectorEncoding;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Algorithms.LearningClassifierSystems {
public class MaxValueActionSelector : ActionSelector {
public ILookupParameter> ValueParameter {
get { return (ILookupParameter>)Parameters["ValueParameter"]; }
}
[StorableConstructor]
protected MaxValueActionSelector(bool deserializing) : base(deserializing) { }
protected MaxValueActionSelector(MaxValueActionSelector original, Cloner cloner) : base(original, cloner) { }
public MaxValueActionSelector()
: base() {
Parameters.Add(new ScopeTreeLookupParameter("ValueParameter", "DoubleValue which will be summed up."));
}
public override IDeepCloneable Clone(Cloner cloner) {
return new MaxValueActionSelector(this, cloner);
}
protected override IMatching SelectAction(List scopes) {
Dictionary actionSet = new Dictionary();
for (int i = 0; i < MatchParameter.ActualValue.Length; i++) {
var action = MatchParameter.ActualValue[i].Action;
if (actionSet.ContainsKey(action)) {
actionSet[action] += ValueParameter.ActualValue[i].Value;
} else {
actionSet[action] = ValueParameter.ActualValue[i].Value;
}
}
return actionSet.OrderByDescending(x => x.Value).First().Key;
}
}
}