#region License Information /* HeuristicLab * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Encodings.CombinedIntegerVectorEncoding; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Algorithms.LearningClassifierSystems { public class MaxValueActionSelector : ActionSelector { public ILookupParameter> ValueParameter { get { return (ILookupParameter>)Parameters["ValueParameter"]; } } [StorableConstructor] protected MaxValueActionSelector(bool deserializing) : base(deserializing) { } protected MaxValueActionSelector(MaxValueActionSelector original, Cloner cloner) : base(original, cloner) { } public MaxValueActionSelector() : base() { Parameters.Add(new ScopeTreeLookupParameter("ValueParameter", "DoubleValue which will be summed up.")); } public override IDeepCloneable Clone(Cloner cloner) { return new MaxValueActionSelector(this, cloner); } protected override IMatching SelectAction(List scopes) { Dictionary actionSet = new Dictionary(); for (int i = 0; i < MatchParameter.ActualValue.Length; i++) { var action = MatchParameter.ActualValue[i].Action; if (actionSet.ContainsKey(action)) { actionSet[action] += ValueParameter.ActualValue[i].Value; } else { actionSet[action] = ValueParameter.ActualValue[i].Value; } } return actionSet.OrderByDescending(x => x.Value).First().Key; } } }