#region License Information
/* HeuristicLab
* Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Encodings.RealVectorEncoding;
using HeuristicLab.Problems.TestFunctions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace HeuristicLab.Problems.TestFunctions_33.Tests {
///
///This is a test class for BoothEvaluatorTest and is intended
///to contain all BoothEvaluatorTest Unit Tests
///
[TestClass()]
public class BoothEvaluatorTest {
private TestContext testContextInstance;
///
///Gets or sets the test context which provides
///information about and functionality for the current test run.
///
public TestContext TestContext {
get {
return testContextInstance;
}
set {
testContextInstance = value;
}
}
#region Additional test attributes
//
//You can use the following additional attributes as you write your tests:
//
//Use ClassInitialize to run code before running the first test in the class
//[ClassInitialize()]
//public static void MyClassInitialize(TestContext testContext)
//{
//}
//
//Use ClassCleanup to run code after all tests in a class have run
//[ClassCleanup()]
//public static void MyClassCleanup()
//{
//}
//
//Use TestInitialize to run code before running each test
//[TestInitialize()]
//public void MyTestInitialize()
//{
//}
//
//Use TestCleanup to run code after each test has run
//[TestCleanup()]
//public void MyTestCleanup()
//{
//}
//
#endregion
///
///A test for EvaluateFunction
///
[TestMethod()]
[DeploymentItem("HeuristicLab.Problems.TestFunctions-3.3.dll")]
public void BoothEvaluateFunctionTest() {
BoothEvaluator_Accessor target = new BoothEvaluator_Accessor();
RealVector point = null;
double expected = target.BestKnownQuality;
double actual;
for (int dimension = target.MinimumProblemSize; dimension <= System.Math.Min(10, target.MaximumProblemSize); dimension++) {
point = target.GetBestKnownSolution(dimension);
actual = target.Evaluate(point);
Assert.AreEqual(expected, actual);
}
}
}
}