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source: branches/HiveStatistics/sources/HeuristicLab.Persistence/3.3/Default/Xml/Primitive/System.Drawing/Bitmap2XmlSerializer.cs @ 13243

Last change on this file since 13243 was 12012, checked in by ascheibe, 10 years ago

#2212 merged r12008, r12009, r12010 back into trunk

File size: 1.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Drawing;
23using System.Drawing.Imaging;
24using System.IO;
25using HeuristicLab.Persistence.Default.Xml.Compact;
26
27namespace HeuristicLab.Persistence.Default.Xml.Primitive {
28  internal sealed class Bitmap2XmlSerializer : PrimitiveXmlSerializerBase<Bitmap> {
29
30    public override XmlString Format(Bitmap o) {     
31      MemoryStream stream = new MemoryStream();
32      lock (o)
33        o.Save(stream, ImageFormat.Png);
34      byte[] array = stream.ToArray();
35      Byte1DArray2XmlSerializer serializer = new Byte1DArray2XmlSerializer();
36      return serializer.Format(array);
37    }
38
39    public override Bitmap Parse(XmlString t) {
40      Byte1DArray2XmlSerializer serializer = new Byte1DArray2XmlSerializer();
41      byte[] array = serializer.Parse(t);
42
43      MemoryStream stream = new MemoryStream();
44      stream.Write(array, 0, array.Length);
45      stream.Seek(0, SeekOrigin.Begin);
46
47      Bitmap bitmap = new Bitmap(stream);
48      return bitmap;
49    }
50  }
51}
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