#region License Information /* HeuristicLab * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.BinaryVectorEncoding { /// /// Generates a new random binary vector with each element randomly initialized. /// [Item("RandomBinaryVectorCreator", "An operator which creates a new random binary vector with each element randomly initialized.")] [StorableClass] public sealed class RandomBinaryVectorCreator : BinaryVectorCreator { [StorableConstructor] private RandomBinaryVectorCreator(bool deserializing) : base(deserializing) { } private RandomBinaryVectorCreator(RandomBinaryVectorCreator original, Cloner cloner) : base(original, cloner) { } public RandomBinaryVectorCreator() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new RandomBinaryVectorCreator(this, cloner); } /// /// Generates a new random binary vector with the given . /// /// The random number generator. /// The length of the binary vector. /// The newly created binary vector. public static BinaryVector Apply(IRandom random, int length) { BinaryVector result = new BinaryVector(length, random); return result; } protected override BinaryVector Create(IRandom random, IntValue length) { return Apply(random, length.Value); } } }