#region License Information /* HeuristicLab * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Diagnostics; using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding; using HeuristicLab.Random; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding_34.Tests { [TestClass] public class GrowTreeCreatorTest { private const int POPULATION_SIZE = 10000; private const int MAX_TREE_DEPTH = 10; private const int MAX_TREE_LENGTH = 50; private TestContext testContextInstance; /// ///Gets or sets the test context which provides ///information about and functionality for the current test run. /// public TestContext TestContext { get { return testContextInstance; } set { testContextInstance = value; } } [TestMethod()] public void GrowTreeCreatorDistributionsTest() { var randomTrees = new List(); var grammar = Grammars.CreateSimpleArithmeticGrammar(); var random = new MersenneTwister(31415); var stopwatch = new Stopwatch(); stopwatch.Start(); for (int i = 0; i != POPULATION_SIZE; i++) { randomTrees.Add(GrowTreeCreator.Create(random, grammar, MAX_TREE_LENGTH, MAX_TREE_DEPTH)); } stopwatch.Stop(); int count = 0; int depth = 0; int maxLength = 0; foreach (var tree in randomTrees) { Util.IsValid(tree); if (maxLength < tree.Length) maxLength = tree.Length; count += tree.Length; depth += tree.Depth; } double msPerRandomTreeCreation = stopwatch.ElapsedMilliseconds / (double)POPULATION_SIZE; Console.WriteLine("GrowTreeCreator: " + Environment.NewLine + msPerRandomTreeCreation + " ms per random tree (~" + Math.Round(1000.0 / (msPerRandomTreeCreation)) + "random trees / s)" + Environment.NewLine + Util.GetSizeDistributionString(randomTrees, maxLength, 5) + Environment.NewLine + Util.GetFunctionDistributionString(randomTrees) + Environment.NewLine + Util.GetNumberOfSubtreesDistributionString(randomTrees) + Environment.NewLine + Util.GetTerminalDistributionString(randomTrees) + Environment.NewLine + "Average tree depth: " + depth / POPULATION_SIZE + Environment.NewLine + "Average tree length: " + count / POPULATION_SIZE + Environment.NewLine + "Total nodes created: " + count + Environment.NewLine ); //mkommend: commented due to performance issues on the builder //Assert.IsTrue(Math.Round(1000.0 / (msPerRandomTreeCreation)) > 300); // must achieve more than 300 random trees / s } } }