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source: branches/HeuristicLab.VariableInteractionNetworks/HeuristicLab.VariableInteractionNetworks.Views/3.3/VariableInteractionNetworkView.Designer.cs @ 12198

Last change on this file since 12198 was 12198, checked in by arapeanu, 9 years ago

#2288: Implemented Create Target Variation Experiment and added view skeleton for the variable interaction network

File size: 1.2 KB
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[12198]1namespace HeuristicLab.VariableInteractionNetworks.Views
2{
3    partial class VariableInteractionNetworkView
4    {
5        /// <summary>
6        /// Required designer variable.
7        /// </summary>
8        private System.ComponentModel.IContainer components = null;
9
10        /// <summary>
11        /// Clean up any resources being used.
12        /// </summary>
13        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14        protected override void Dispose(bool disposing)
15        {
16            if (disposing && (components != null))
17            {
18                components.Dispose();
19            }
20            base.Dispose(disposing);
21        }
22
23        #region Component Designer generated code
24
25        /// <summary>
26        /// Required method for Designer support - do not modify
27        /// the contents of this method with the code editor.
28        /// </summary>
29        private void InitializeComponent()
30        {
31            components = new System.ComponentModel.Container();
32            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
33        }
34
35        #endregion
36    }
37}
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