#region License Information /* HeuristicLab * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Problems.ArtificialAnt.Symbols; namespace HeuristicLab.Problems.ArtificialAnt { [StorableClass] [Item(Name = "ArtificialAntExpressionGrammar", Description = "The default grammar for an artificial ant problem.")] public class ArtificialAntExpressionGrammar : SymbolicExpressionGrammar { public ArtificialAntExpressionGrammar() : base(ItemAttribute.GetName(typeof(ArtificialAntExpressionGrammar)), ItemAttribute.GetDescription(typeof(ArtificialAntExpressionGrammar))) { Initialize(); } [StorableConstructor] protected ArtificialAntExpressionGrammar(bool deserializing) : base(deserializing) { } protected ArtificialAntExpressionGrammar(ArtificialAntExpressionGrammar original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new ArtificialAntExpressionGrammar(this, cloner); } private void Initialize() { var ifFoodAhead = new IfFoodAhead(); var prog2 = new Prog2(); var prog3 = new Prog3(); var move = new Move(); var left = new Left(); var right = new Right(); var allSymbols = new List() { ifFoodAhead, prog2, prog3, move, left, right }; var nonTerminalSymbols = new List() { ifFoodAhead, prog2, prog3 }; allSymbols.ForEach(s => AddSymbol(s)); SetSubtreeCount(ifFoodAhead, 2, 2); SetSubtreeCount(prog2, 2, 2); SetSubtreeCount(prog3, 3, 3); SetSubtreeCount(move, 0, 0); SetSubtreeCount(left, 0, 0); SetSubtreeCount(right, 0, 0); // each symbols is allowed as child of the start symbol allSymbols.ForEach(s => AddAllowedChildSymbol(StartSymbol, s)); allSymbols.ForEach(s => AddAllowedChildSymbol(DefunSymbol, s)); // each symbol is allowed as child of all other symbols (except for terminals that have MaxSubtreeCount == 0 foreach (var parent in nonTerminalSymbols) { foreach (var child in allSymbols) { AddAllowedChildSymbol(parent, child); } } } } }