#region License Information /* HeuristicLab * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; namespace HeuristicLab.MainForm { public enum ProgressState { Started = 1, Canceled = 2, Finished = 3 }; public interface IProgress : IContent { /// /// Gets or sets the currently associated status text with the progress. /// string Status { get; set; } /// /// Gets or sets the currently associated progress value in the range (0;1]. /// Values outside this range are permitted and need to be handled in some feasible manner. /// double ProgressValue { get; set; } /// /// Gets or sets the current state of the progress. Every progress starts in state /// Started and then becomes either Canceled or Finished. /// If it is reused it may be Started again. /// ProgressState ProgressState { get; } /// /// Returns whether the operation can be canceled or not. /// This can change during the course of the progress. /// bool CanBeCanceled { get; } /// /// Requests the operation behind the process to cancel. /// Check the !ProgressState property when the cancellation succeeded. /// The corresponding event will also notify of a success. /// /// Thrown when cancellation is not supported. void Cancel(); /// /// Sets the ProgressValue to 1 and the ProgressState to Finished. /// void Finish(); /// /// Starts or restarts a Progress. /// void Start(); void Start(string status); /// /// The status text changed. /// event EventHandler StatusChanged; /// /// The value of the progress changed. This is the (0;1] progress value from starting to finish. Values outside this range are permitted and need to be handled in some feasible manner. /// event EventHandler ProgressValueChanged; /// /// The state of the progress changed. The handler is supposed to query the ProgressState property. /// event EventHandler ProgressStateChanged; /// /// The progress' ability to cancel changed. /// event EventHandler CanBeCanceledChanged; /// /// A cancelation is requested. /// event EventHandler CancelRequested; } }