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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using System.Text;
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5 | using System.Threading.Tasks;
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6 |
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7 | namespace HeuristicLab.Algorithms.Bandits {
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8 | public class RandomPolicy : BanditPolicy {
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9 | private readonly Random random;
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10 | public RandomPolicy(Random random, int numActions)
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11 | : base(numActions) {
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12 | this.random = random;
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13 | }
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14 |
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15 | public override int SelectAction() {
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16 | return random.Next(NumActions);
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17 | }
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18 | public override void UpdateReward(int action, double reward) {
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19 | // do nothing
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20 | }
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21 | public override void Reset() {
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22 | // do nothing
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23 | }
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24 | }
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25 | }
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