[11727] | 1 | using System;
|
---|
| 2 | using System.Diagnostics;
|
---|
| 3 | using System.Linq;
|
---|
| 4 | using HeuristicLab.Common;
|
---|
| 5 |
|
---|
| 6 | namespace HeuristicLab.Algorithms.Bandits {
|
---|
| 7 | public class GaussianThompsonSamplingPolicy : BanditPolicy {
|
---|
| 8 | private readonly Random random;
|
---|
| 9 | private readonly double[] sumRewards;
|
---|
| 10 | private readonly double[] sumSqrRewards;
|
---|
| 11 | private readonly int[] tries;
|
---|
| 12 | public GaussianThompsonSamplingPolicy(Random random, int numActions)
|
---|
| 13 | : base(numActions) {
|
---|
| 14 | this.random = random;
|
---|
| 15 | this.sumRewards = new double[numActions];
|
---|
| 16 | this.sumSqrRewards = new double[numActions];
|
---|
| 17 | this.tries = new int[numActions];
|
---|
| 18 | }
|
---|
| 19 |
|
---|
| 20 |
|
---|
| 21 | public override int SelectAction() {
|
---|
| 22 | Debug.Assert(Actions.Any());
|
---|
| 23 | var maxTheta = double.NegativeInfinity;
|
---|
| 24 | int bestAction = -1;
|
---|
| 25 | foreach (var a in Actions) {
|
---|
| 26 | if (tries[a] == 0) return a;
|
---|
| 27 | var mu = sumRewards[a] / tries[a];
|
---|
| 28 | var stdDev = Math.Sqrt(sumSqrRewards[a] / tries[a] - Math.Pow(mu, 2));
|
---|
| 29 | var theta = Rand.RandNormal(random) * stdDev + mu;
|
---|
| 30 | if (theta > maxTheta) {
|
---|
| 31 | maxTheta = theta;
|
---|
| 32 | bestAction = a;
|
---|
| 33 | }
|
---|
| 34 | }
|
---|
| 35 | return bestAction;
|
---|
| 36 | }
|
---|
| 37 |
|
---|
| 38 | public override void UpdateReward(int action, double reward) {
|
---|
| 39 | Debug.Assert(Actions.Contains(action));
|
---|
| 40 |
|
---|
| 41 | sumRewards[action] += reward;
|
---|
| 42 | sumSqrRewards[action] += reward * reward;
|
---|
| 43 | tries[action]++;
|
---|
| 44 | }
|
---|
| 45 |
|
---|
| 46 | public override void DisableAction(int action) {
|
---|
| 47 | base.DisableAction(action);
|
---|
| 48 | sumRewards[action] = 0;
|
---|
| 49 | sumSqrRewards[action] = 0;
|
---|
| 50 | tries[action] = -1;
|
---|
| 51 | }
|
---|
| 52 |
|
---|
| 53 | public override void Reset() {
|
---|
| 54 | base.Reset();
|
---|
| 55 | Array.Clear(sumRewards, 0, sumRewards.Length);
|
---|
| 56 | Array.Clear(sumSqrRewards, 0, sumSqrRewards.Length);
|
---|
| 57 | Array.Clear(tries, 0, tries.Length);
|
---|
| 58 | }
|
---|
| 59 | }
|
---|
| 60 | }
|
---|