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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Linq;
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4 | using System.Text;
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5 | using System.Threading.Tasks;
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6 |
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7 | namespace HeuristicLab.Algorithms.Bandits {
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8 | public interface IBanditPolicyActionInfo {
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9 | bool Disabled { get; }
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10 | double Value { get; }
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11 | int Tries { get; }
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12 | void UpdateReward(double reward);
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13 | void Disable();
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14 | // reset causes the state of the action to be reinitialized (as after constructor-call)
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15 | void Reset();
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16 | void PrintStats();
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17 | }
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18 | }
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