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source: branches/HeuristicLab.Problems.GrammaticalOptimization/HeuristicLab.Algorithms.Bandits/GrammarPolicies/RandomNoResamplingPolicy.cs @ 11742

Last change on this file since 11742 was 11742, checked in by gkronber, 9 years ago

#2283 refactoring

File size: 1.5 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using System.Threading.Tasks;
6using HeuristicLab.Common;
7using HeuristicLab.Problems.GrammaticalOptimization;
8
9namespace HeuristicLab.Algorithms.Bandits.GrammarPolicies {
10  public class RandomNoResamplingPolicy : IGrammarPolicy {
11
12    private readonly Dictionary<ReadonlySequence, bool> done;
13    private readonly Dictionary<Tuple<ReadonlySequence, ReadonlySequence>, ReadonlySequence> nextState;
14
15
16    public RandomNoResamplingPolicy() {
17      this.done = new Dictionary<ReadonlySequence, bool>();
18    }
19
20    public ReadonlySequence SelectAction(Random random, ReadonlySequence state, IEnumerable<ReadonlySequence> actions) {
21      var allDone = true;
22      foreach (var a in actions) {
23        var p = Tuple.Create(state, a);
24        allDone &= nextState.ContainsKey(p) && Done(nextState[p]);
25        if (!allDone) break;
26      }
27      if(allDone)
28      return actions
29        .Where(a => !nextState.ContainsKey(Tuple.Create(state, a)) || Done(nextState[Tuple.Create(state, a)]))
30        .SelectRandom(random);
31    }
32
33    public void UpdateReward(ReadonlySequence state, ReadonlySequence action, double reward, ReadonlySequence newState) {
34      var key = Tuple.Create(state, action);
35      nextState[key] = newState;
36      if (newState.IsTerminal) done[newState] = true;
37      if
38    }
39
40    public bool Done(ReadonlySequence state) {
41      return done.ContainsKey(state);
42    }
43  }
44}
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