///
/// This file is part of ILNumerics Community Edition.
///
/// ILNumerics Community Edition - high performance computing for applications.
/// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
///
/// ILNumerics Community Edition is free software: you can redistribute it and/or modify
/// it under the terms of the GNU General Public License version 3 as published by
/// the Free Software Foundation.
///
/// ILNumerics Community Edition is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with ILNumerics Community Edition. See the file License.txt in the root
/// of your distribution package. If not, see .
///
/// In addition this software uses the following components and/or licenses:
///
/// =================================================================================
/// The Open Toolkit Library License
///
/// Copyright (c) 2006 - 2009 the Open Toolkit library.
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights to
/// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
/// the Software, and to permit persons to whom the Software is furnished to do
/// so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in all
/// copies or substantial portions of the Software.
///
/// =================================================================================
///
using System.Drawing;
namespace ILNumerics.Drawing.Shapes {
public class ILLitTriangles
: ILLitCompositeShape {
#region constructors
///
/// create lit triangles
///
/// hosting panel
/// number of vertices to create. Vertex data must be defined afterwards.
public ILLitTriangles (ILPanel panel, int numVertices)
: base (panel, numVertices, 3) {
m_fillColor = Color.Yellow;
}
/////
///// create lit triangles
/////
///// hosting panel
///// x coordinates vector
///// y coordinates vector
///// z coordinates vector
//public ILLitTriangles (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z)
// : base (panel,3,X,Y,Z) {
// m_fillColor = Color.Yellow;
//}
/////
///// create lit triangles, indexed storage
/////
///// hosting panel
///// x coordinates vector
///// y coordinates vector
///// z coordinates vector
///// Mapping of shapes, composes lit triangles out of vertices. Matrix having
///// 3 rows. Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
///// The 3 elements in a column therefore compose a single lit triangle. Vertices may
///// get used arbitrary times (or not at all). All elements must be positive integer values in
///// range 0...[-1].
//public ILLitTriangles (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, ILBaseArray mapping)
// : base (panel,3,X,Y,Z,mapping) {
// m_fillColor = Color.Yellow;
//}
/////
///// create lit triangles, flat shading
/////
///// hosting panel
///// x coordinates vector
///// y coordinates vector
///// z coordinates vector
///// Fill color for all shapes.
///// Mapping of shapes, composes lit triangles out of vertices. Matrix having
///// 3 rows. Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
///// The 3 elements in a column therefore compose a single lit triangle. Vertices may
///// get used arbitrary times (or not at all). All elements must be positive integer values in
///// range 0...[-1].
//public ILLitTriangles (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, Color color, ILBaseArray mapping)
// : base (panel,3,X,Y,Z,mapping) {
// m_fillColor = color;
//}
/////
///// create lit triangles, interpolated shading
/////
///// hosting panel
///// x coordinates vector
///// y coordinates vector
///// z coordinates vector
///// matrix with
///// rows, 3 columns for (R,G,B) or 4 columns for
///// (A,R,G,B) for every vertex specified by X,Y,Z. Elements must range from 0..255. If colors
///// has 3 columns only, alpha values of 255 are used as default.
///// Mapping of shapes, composes lit triangles out of vertices. Matrix having
///// 3 rows. Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
///// The 3 elements in a column therefore compose a single lit triangle. Vertices may
///// get used arbitrary times (or not at all). All elements must be positive integer values in
///// range 0...[-1].
//public ILLitTriangles (ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, ILBaseArray colors, ILBaseArray mapping)
// : base (panel,3,X,Y,Z,colors,mapping) {
// m_fillColor = Color.Yellow;
//}
#endregion
}
}