/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using System.Collections.Generic; using System.Text; using ILNumerics.Drawing.Interfaces; using ILNumerics.Drawing.Lighting; using ILNumerics.Drawing; using ILNumerics.Exceptions; namespace ILNumerics.Drawing.Shapes { /// /// Base class for all simple, bordered shapes to be used within ILNumerics.Drawing scene graphs /// /// public abstract class ILLitBorderedShape : ILBorderedShape, IILSupportsLight where VertexType : struct, IILVertexDefinition { #region attributes ILMaterial m_material; bool m_autoNormals; bool m_mustCalcNormals; #endregion #region properties public ILMaterial Material { get { return m_material; } } public bool AutoNormals { get { return m_autoNormals; } set { if (VerticesPerShape < 3 && value) throw new InvalidOperationException( "'auto normals' needs at least 3 vertices per primitive!"); m_autoNormals = value; if (value) Configure(); } } #endregion public ILLitBorderedShape(ILPanel panel, int numVertices) : base(panel, numVertices) { if (!VertexDefinition.StoresNormals) throw new ILInvalidOperationException("The generic vertex type does not support ligthing operations. Choose a vertext type which is able to store individual normal vectors!"); m_autoNormals = true; m_material = new ILMaterial(); m_mustCalcNormals = true; } #region public public override void Configure() { if (m_visible) { if (m_mustCalcNormals && m_autoNormals) { Computation.CalculateNormals(m_vertices); } } base.Configure(); } public override void Invalidate() { base.Invalidate(); m_mustCalcNormals = true; } #endregion private class Computation : ILNumerics.ILMath { public static void CalculateNormals (VertexType[] vertices) { if (vertices.Length < 3) return; // crossproduct of vertex: (#1 - #0) x (#2 - #0) ILPoint3Df cross = ILPoint3Df.crossN( vertices[1].Position - vertices[0].Position, vertices[1].Position - vertices[2].Position); for (int i = 0; i < vertices.Length; i++) { vertices[i].Normal = cross; } } } } }