///
/// This file is part of ILNumerics Community Edition.
///
/// ILNumerics Community Edition - high performance computing for applications.
/// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
///
/// ILNumerics Community Edition is free software: you can redistribute it and/or modify
/// it under the terms of the GNU General Public License version 3 as published by
/// the Free Software Foundation.
///
/// ILNumerics Community Edition is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with ILNumerics Community Edition. See the file License.txt in the root
/// of your distribution package. If not, see .
///
/// In addition this software uses the following components and/or licenses:
///
/// =================================================================================
/// The Open Toolkit Library License
///
/// Copyright (c) 2006 - 2009 the Open Toolkit library.
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights to
/// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
/// the Software, and to permit persons to whom the Software is furnished to do
/// so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in all
/// copies or substantial portions of the Software.
///
/// =================================================================================
///
using System;
using System.Drawing;
namespace ILNumerics.Drawing.Shapes {
public class ILLines
: ILCompositeShape {
#region attributes
ILLineProperties m_properties;
void m_properties_Changed(object sender, EventArgs e) {
m_fillColor = m_properties.Color;
OnChanged();
}
#endregion
#region properties
///
/// all properties for the lines (in shading mode 'flat')
///
public ILLineProperties Properties {
get { return m_properties; }
}
///
/// determines, if the line is to be drawn antialiased (on width > 1 only)
///
public bool Antialiasing {
get { return m_properties.Antialiasing; }
set { m_properties.Antialiasing = value; }
}
///
/// stipple pattern for the line, if Style is set to custom pattern
///
public short Pattern {
get { return m_properties.Pattern; }
set { m_properties.Pattern = value; }
}
///
/// scaling for the stipple pattern
///
public float PatternScale {
get { return m_properties.PatternScale; }
set { m_properties.PatternScale = value; }
}
///
/// line style, default: solid
///
public LineStyle Style {
get { return m_properties.Style; }
set { m_properties.Style = value; }
}
///
/// line width (pixels)
///
public int Width {
get { return m_properties.Width; }
set { m_properties.Width = value; }
}
///
/// color for the lines (in shading mode 'flat')
///
public override Color FillColor {
get {
return m_properties.Color;
}
set {
m_properties.Color = value;
}
}
#endregion
#region constructors
///
/// Create new lines composite shapes, prepare memory for vertices only
///
/// panel hosting the scene
/// number of overall vertices in the shape
public ILLines (ILPanel panel, int numVertices)
: base(panel, numVertices, 2) {
m_fillColor = Color.Blue;
m_properties = new ILLineProperties();
m_properties.Color = Color.Blue;
m_properties.Changed += new EventHandler(m_properties_Changed);
}
/////
///// create new lines composite shape
/////
///// panel hosting the scene
///// x coordinates vector
///// y coordinates vector
///// z coordinates vector
//public ILLines(ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z)
// : base (panel,2,X,Y,Z) {
// m_fillColor = Color.Blue;
// m_properties = new ILLineProperties();
// m_properties.Color = Color.Blue;
// m_properties.Changed += new EventHandler(m_properties_Changed);
//}
/////
///// create new lines composite shape
/////
///// panel hosting the scene
///// X coords vector
///// Y coords vector
///// Z coords vector
///// Mapping of shapes, composes shapes out of vertices. Matrix having
///// 2 rows. Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
///// The 2 elements in a column therefore compose a single line. Vertices may get used arbitrary times
///// (or not at all). All elements must be positive integer values in range
///// 0...[-1].
//public ILLines(ILPanel panel, ILBaseArray X, ILBaseArray Y, ILBaseArray Z, ILBaseArray mapping)
// : base(panel, 2, X, Y, Z, mapping) {
// m_fillColor = Color.Blue;
// m_properties = new ILLineProperties();
// m_properties.Color = Color.Blue;
// m_properties.Changed += new EventHandler(m_properties_Changed);
// ILColorEnumerator colors = new ILColorEnumerator();
// for (int i = 0; i < m_vertCount; i++) {
// m_vertices[i].Color = colors.NextColor();
// }
//}
/////
///// create lines composite shape
/////
///// hosting panel
///// x coordinates vector
///// y coordinates vector
///// z coordinates vector
///// matrix with
///// rows, 3 columns for (R,G,B) or 4 columns for
///// (A,R,G,B) for every vertex specified by X,Y,Z. Elements must range from 0..255. If colors
///// has 3 columns only, alpha values of 255 are used as default.
///// Mapping of shapes, composes shapes out of vertices. Matrix having
///// 2 rows. Every element in a column specifies the index of a vertex according to its position in X,Y,Z.
///// The 2 elements in a column therefore compose a single line. Vertices may get used arbitrary times
///// (or not at all). All elements must be positive integer values in range
///// 0...[-1].
//public ILLines(ILPanel panel, ILInArray X, ILInArray Y, ILInArray Z, ILInArray mapping, ILInArray colors)
// : base(panel, 2, X, Y, Z,colors, mapping) {
// m_fillColor = Color.Blue;
// m_properties = new ILLineProperties();
// m_properties.Color = Color.Blue;
// m_properties.Changed += new EventHandler(m_properties_Changed);
//}
#endregion
}
}