/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using System.Drawing; using System.Collections.Generic; using System.Text; using ILNumerics.Drawing.Graphs; using ILNumerics.Exceptions; using ILNumerics.Drawing.Interfaces; using ILNumerics.Drawing; namespace ILNumerics.Drawing.Shapes { /// /// Base class for all simple shapes, rendering a primitive /// with a border, which is independantly configurable. /// /// inner vertex element type (struct) public abstract class ILBorderedShape : ILShape where VertexType : struct, IILVertexDefinition { #region eventing #endregion #region attributes protected ILLineProperties m_border; #endregion #region properties /// /// get reference to the properties of the shapes border /// public ILLineProperties Border { get { return m_border; } } #endregion /// /// create new bordered shape /// /// panel hosting the scene /// number of vertices, this bordered shape will be made out of public ILBorderedShape (ILPanel panel, int numVertices) : base(panel,numVertices,numVertices) { m_border = new ILLineProperties(); m_border.Changed += new EventHandler(m_border_Changed); m_fillColor = Color.Yellow; m_border.Width = 1; m_border.Antialiasing = false; m_border.Color = Color.Bisque; m_shading = ShadingStyles.Flat; m_vertexStoresColor = false; } /// /// update vertices of the shape /// /// X positions vector /// Y positions vector /// Z positions vector /// The positions of the vertices are altered only. Other attributes are not altered. X, Y and Z must be /// vectors, scalars or null. /// If any of , or is a vector, its elements are transfered to the corresponding position part (X,Y or Z) /// of the corresponding vertices. If any vector is longer than the current , the number of vertices currently managed by this shape is expanded. If any of /// the vectors is smaller than , trailing vertices are not touched. /// If any of , or is a scalar, its value is applied to all corresponding positioning parts of all vertices. /// If any of , or is null, the corresponding part of the vertices are not altered. public virtual void Update(ILInArray X = null, ILInArray Y = null, ILInArray Z = null) { using (ILScope.Enter(X,Y,Z)) { int minLen = 0; ILArray x = ILMath.check(X, (a) => { if (a.IsVector) { minLen = a.Length; return a; } else { return null; } }, true, "X must be vector, scalar or null"); ILArray y = ILMath.check(Y, (a) => { if (a.IsVector) { minLen = Math.Max(minLen, a.Length); return a; } else { return null; } }, true, "Y must be vector, scalar or null"); ILArray z = ILMath.check(Z, (a) => { if (a.IsVector) { minLen = Math.Max(minLen, a.Length); return a; } else { return null; } }, true, "Z must be vector, scalar or null"); if (VertexCount < minLen) { m_numVerticesPerShape = minLen; Resize(minLen); } if (!ILMath.isnull(x)) { if (x.IsScalar) { float scalar = x.GetValue(0); for (int i = 0; i < VertexCount; i++) { Vertices[i].XPosition = scalar; } } else { for (int i = 0; i < x.Length; i++) { Vertices[i].XPosition = x.GetValue(i); } } } if (!ILMath.isnull(y)) { if (y.IsScalar) { float scalar = y.GetValue(0); for (int i = 0; i < VertexCount; i++) { Vertices[i].YPosition = scalar; } } else { for (int i = 0; i < y.Length; i++) { Vertices[i].YPosition = y.GetValue(i); } } } if (!ILMath.isnull(z)) { if (z.IsScalar) { float scalar = z.GetValue(0); for (int i = 0; i < VertexCount; i++) { Vertices[i].ZPosition = scalar; } } else { for (int i = 0; i < z.Length; i++) { Vertices[i].ZPosition = z.GetValue(i); } } } Invalidate(); } } void m_border_Changed(object sender, EventArgs e) { OnChanged(); } protected override void IntDrawShape(ILRenderProperties props) { if (m_vertCount == 0 || m_vertCount >= VerticesPerShape) { m_renderer.Draw(props,this); } } protected override void IntDrawLabel(ILRenderProperties props) { if (m_vertCount == 0 || m_vertCount >= VerticesPerShape) { if (!String.IsNullOrEmpty(m_label.Text) && m_vertCount > 1) { ILPoint3Df cent = m_vertices[0].Position + m_vertices[1].Position; m_label.Draw(props, cent / 2); } } } } }