///
/// This file is part of ILNumerics Community Edition.
///
/// ILNumerics Community Edition - high performance computing for applications.
/// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
///
/// ILNumerics Community Edition is free software: you can redistribute it and/or modify
/// it under the terms of the GNU General Public License version 3 as published by
/// the Free Software Foundation.
///
/// ILNumerics Community Edition is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with ILNumerics Community Edition. See the file License.txt in the root
/// of your distribution package. If not, see .
///
/// In addition this software uses the following components and/or licenses:
///
/// =================================================================================
/// The Open Toolkit Library License
///
/// Copyright (c) 2006 - 2009 the Open Toolkit library.
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights to
/// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
/// the Software, and to permit persons to whom the Software is furnished to do
/// so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in all
/// copies or substantial portions of the Software.
///
/// =================================================================================
///
using System;
using ILNumerics.Drawing.Shapes;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
namespace ILNumerics.Drawing.Platform.OpenGL {
///
/// An OpenGL vertex renderer, capable of rendering
/// vertex arrays of type C4bV3f (simple /-primitive shapes).
///
public unsafe class ILOGLPointsRendererC4bV3f : ILVertexRenderer {
#region attributes
#endregion
#region properties
#endregion
public ILOGLPointsRendererC4bV3f () {
}
public override void Draw(ILRenderProperties props, ILShape shape) {
GL.Enable(EnableCap.Blend);
GL.BlendFunc (BlendingFactorSrc.SrcAlpha,
BlendingFactorDest.OneMinusSrcAlpha);
GL.Enable(EnableCap.DepthTest);
ILPoints points = (shape as ILPoints);
fixed (C4bV3f* pVertices = points.Vertices) {
GL.InterleavedArrays(InterleavedArrayFormat.C4ubV3f, 0, (IntPtr)pVertices);
if (points.Shading == ShadingStyles.Flat) {
GL.DisableClientState(EnableCap.ColorArray);
GL.Color4(points.FillColor);
}
GL.Enable(EnableCap.PointSmooth);
GL.PointSize(points.Width);
GL.DrawArrays(BeginMode.Points, 0, points.VertexCount);
GL.Finish();
}
}
public override void Draw(ILRenderProperties props, ILShape shape, int[] indices) {
GL.Enable(EnableCap.DepthTest);
GL.Enable(EnableCap.Blend);
GL.BlendFunc (BlendingFactorSrc.SrcAlpha,
BlendingFactorDest.OneMinusSrcAlpha);
ILPoints points = shape as ILPoints;
fixed (int* pIndices = indices)
fixed (C4bV3f* pVertices = points.Vertices) {
GL.InterleavedArrays(InterleavedArrayFormat.C4ubV3f, 0, (IntPtr)pVertices);
if (points.Shading == ShadingStyles.Flat) {
GL.DisableClientState(EnableCap.ColorArray);
GL.Color4(points.FillColor);
}
GL.Enable(EnableCap.PointSmooth);
GL.PointSize(points.Width);
GL.DrawElements(BeginMode.Points, indices.Length,
DrawElementsType.UnsignedInt, (IntPtr)pIndices);
GL.Finish();
}
}
}
}