/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using ILNumerics.Drawing.Shapes; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; namespace ILNumerics.Drawing.Platform.OpenGL { /// /// An OpenGL vertex renderer, capable of rendering /// vertex arrays of type C4bV3f (simple /-primitive shapes). /// public unsafe class ILOGLPointsRendererC4bV3f : ILVertexRenderer { #region attributes #endregion #region properties #endregion public ILOGLPointsRendererC4bV3f () { } public override void Draw(ILRenderProperties props, ILShape shape) { GL.Enable(EnableCap.Blend); GL.BlendFunc (BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); GL.Enable(EnableCap.DepthTest); ILPoints points = (shape as ILPoints); fixed (C4bV3f* pVertices = points.Vertices) { GL.InterleavedArrays(InterleavedArrayFormat.C4ubV3f, 0, (IntPtr)pVertices); if (points.Shading == ShadingStyles.Flat) { GL.DisableClientState(EnableCap.ColorArray); GL.Color4(points.FillColor); } GL.Enable(EnableCap.PointSmooth); GL.PointSize(points.Width); GL.DrawArrays(BeginMode.Points, 0, points.VertexCount); GL.Finish(); } } public override void Draw(ILRenderProperties props, ILShape shape, int[] indices) { GL.Enable(EnableCap.DepthTest); GL.Enable(EnableCap.Blend); GL.BlendFunc (BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); ILPoints points = shape as ILPoints; fixed (int* pIndices = indices) fixed (C4bV3f* pVertices = points.Vertices) { GL.InterleavedArrays(InterleavedArrayFormat.C4ubV3f, 0, (IntPtr)pVertices); if (points.Shading == ShadingStyles.Flat) { GL.DisableClientState(EnableCap.ColorArray); GL.Color4(points.FillColor); } GL.Enable(EnableCap.PointSmooth); GL.PointSize(points.Width); GL.DrawElements(BeginMode.Points, indices.Length, DrawElementsType.UnsignedInt, (IntPtr)pIndices); GL.Finish(); } } } }