/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using System.Collections.Generic; using System.Text; namespace ILNumerics.Drawing { /// /// extended drawing properties /// /// the class collects flags for special /// rendering states (vector exports, picking). /// public class ILRenderProperties { /// /// current camera /// public ILCamera Camera; /// /// current clipping (view limits) data /// public bool Clipping; /// /// if not null, the rendering should be done offscreen via this graphics object /// public System.Drawing.Graphics Graphics; /// /// if set to true while rendering, the render process will be cancelled /// public bool Canceled = false; /// /// inform content object of the reason for rendering, see the enumeration for possible values. /// internal RenderReason Reason; /// /// measures the absolute used up region while rendering, initiallized to int.MaxValue /// public int MinX; /// /// measures the absolute used up region while rendering, initiallized to int.MinValue /// public int MaxX; /// /// measures the absolute used up region while rendering, initiallized to int.MaxValue /// public int MinY; /// /// measures the absolute used up region while rendering, initiallized to int.MinValue /// public int MaxY; /// /// Some rendering settings require multiple rendering passes. Those are counted here. /// public int PassCount = 0; /// /// Resets this instance. /// /// Instance reset to default values. public ILRenderProperties Reset() { PassCount = 0; Reason = RenderReason.PaintEvent; MinX = int.MaxValue; MinY = int.MaxValue; MaxX = int.MinValue; MaxY = int.MinValue; return this; } } }