///
/// This file is part of ILNumerics Community Edition.
///
/// ILNumerics Community Edition - high performance computing for applications.
/// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
///
/// ILNumerics Community Edition is free software: you can redistribute it and/or modify
/// it under the terms of the GNU General Public License version 3 as published by
/// the Free Software Foundation.
///
/// ILNumerics Community Edition is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with ILNumerics Community Edition. See the file License.txt in the root
/// of your distribution package. If not, see .
///
/// In addition this software uses the following components and/or licenses:
///
/// =================================================================================
/// The Open Toolkit Library License
///
/// Copyright (c) 2006 - 2009 the Open Toolkit library.
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights to
/// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
/// the Software, and to permit persons to whom the Software is furnished to do
/// so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in all
/// copies or substantial portions of the Software.
///
/// =================================================================================
///
using System;
using System.Collections.Generic;
using System.Text;
namespace ILNumerics.Drawing {
///
/// extended drawing properties
///
/// the class collects flags for special
/// rendering states (vector exports, picking).
///
public class ILRenderProperties {
///
/// current camera
///
public ILCamera Camera;
///
/// current clipping (view limits) data
///
public bool Clipping;
///
/// if not null, the rendering should be done offscreen via this graphics object
///
public System.Drawing.Graphics Graphics;
///
/// if set to true while rendering, the render process will be cancelled
///
public bool Canceled = false;
///
/// inform content object of the reason for rendering, see the enumeration for possible values.
///
internal RenderReason Reason;
///
/// measures the absolute used up region while rendering, initiallized to int.MaxValue
///
public int MinX;
///
/// measures the absolute used up region while rendering, initiallized to int.MinValue
///
public int MaxX;
///
/// measures the absolute used up region while rendering, initiallized to int.MaxValue
///
public int MinY;
///
/// measures the absolute used up region while rendering, initiallized to int.MinValue
///
public int MaxY;
///
/// Some rendering settings require multiple rendering passes. Those are counted here.
///
public int PassCount = 0;
///
/// Resets this instance.
///
/// Instance reset to default values.
public ILRenderProperties Reset() {
PassCount = 0;
Reason = RenderReason.PaintEvent;
MinX = int.MaxValue;
MinY = int.MaxValue;
MaxX = int.MinValue;
MaxY = int.MinValue;
return this;
}
}
}