/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace ILNumerics.Drawing { /// /// properties for line graphs /// public class ILLineProperties { #region event handling /// /// fires if the properties were changed /// public event EventHandler Changed; protected void OnChanged() { if (Changed != null) { Changed(this,new EventArgs()); } } #endregion #region attributes private int m_lineWidth; private LineStyle m_lineStyle; private short m_linePattern; private float m_linePatternScale; private Color m_foreColor; private bool m_visible; private bool m_setAntialiasing = false; private bool m_antialiasing; #endregion #region Properties /// /// line width (default: 1) /// /// if antialiasing is active, it will be disabled /// as long as the width is less than 2 and automatically /// reenabled if the width gets larger than 1 again. public int Width { get { return m_lineWidth; } set { // for width = 1, antialiasing will not work and // must get disabled temporarily here if (value <= 1) { if (m_antialiasing) { m_antialiasing = false; m_setAntialiasing = true; } } else { if (m_setAntialiasing) { m_setAntialiasing = false; m_antialiasing = true; } } m_lineWidth = value; OnChanged(); } } /// /// line style (default: solid) /// public LineStyle Style { get { return m_lineStyle; } set { m_lineStyle = value; OnChanged(); } } /// /// user defined line stipple pattern for line style 'UserPattern' /// /// the pattern is defined by corresponding bits /// set in the short value. It may be stretched via the /// LinePatternScale parameter. Default: 15 public short Pattern { get { return m_linePattern; } set { m_linePattern = value; m_lineStyle = LineStyle.UserPattern; OnChanged(); } } /// /// scaling for line stipple patterns (default: 2.0f) /// public float PatternScale { get { return m_linePatternScale; } set { m_linePatternScale = value; OnChanged(); } } /// /// Line color (default: DarkOliveGreen) /// public Color Color { get { return m_foreColor; } set { m_foreColor = value; OnChanged(); } } /// /// get / set if lines are visible (default: true) /// public bool Visible { get { return m_visible; } set { m_visible = value; OnChanged(); } } /// /// draw lines with smooth antialiasing (if possible and supported) /// /// If the object supports antialiased lines, edges will be drawn /// smoothly. This sometimes comes with the drawback of the lines beeing /// more thick. Not all objects support antialiasing. Default value is 'false'. public bool Antialiasing { get { return m_antialiasing; } set { if (m_setAntialiasing && !value) { m_setAntialiasing = false; } m_antialiasing = value; OnChanged(); } } #endregion #region public properties public ILLineProperties Clone() { return (ILLineProperties) this.MemberwiseClone(); } public void CopyFrom(ILLineProperties props) { if (props != null) { this.Antialiasing = props.Antialiasing; this.Color = props.Color; this.Pattern = props.Pattern; this.PatternScale = props.PatternScale; this.Style = props.Style; this.Visible = props.Visible; this.Width = props.Width; } } #endregion #region constructors /// /// create default properties for graphs /// public ILLineProperties() { m_lineStyle = LineStyle.Solid; m_foreColor = Color.AntiqueWhite; m_lineWidth = 1; m_linePattern = 15; m_linePatternScale = 2.0f; m_visible = true; m_antialiasing = false; } /// /// create a new instance of this class based on another instance /// /// properties to be copied public ILLineProperties(ILLineProperties props) { m_lineStyle = props.Style; m_foreColor = props.Color; m_lineWidth = props.Width; m_linePattern = props.Pattern; m_linePatternScale = props.PatternScale; m_visible = true; m_antialiasing = props.m_antialiasing; } #endregion } }