/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace ILNumerics.Drawing.Lighting { public class ILMaterial : ICloneable { #region attributes byte m_shininess; Color m_specular; Color m_emission; #endregion #region properties /// /// shape/intensity for specular reflection, range: 1...128 /// public byte Shininess { get { return m_shininess; } set { m_shininess = value; } } /// /// color for specular reflection /// public Color Specular { get { return m_specular; } set { m_specular = value; } } /// /// color for emissive reflection /// public Color Emission { get { return m_emission; } set { m_emission = value; } } #endregion #region public interface /// /// construct new material object, initialize default values /// public ILMaterial() { m_shininess = (byte)96; m_specular = Color.FromArgb(255, Color.Gray); m_emission = Color.FromArgb(255, Color.Black); } public object Clone() { return MemberwiseClone(); } #endregion #region private helpers #endregion } }