/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using System.Collections.Generic; using System.Text; using System.Drawing; using ILNumerics.Drawing.Collections; namespace ILNumerics.Drawing.Lighting { public class ILLight { #region eventing public EventHandler Changed; protected void OnChanged() { if (Changed != null) { Changed(this, new EventArgs()); } } #endregion #region attributes private bool m_enabled; private int m_index; private ILPoint3Df m_position; private Color m_specular; private Color m_emission; private Color m_ambient; private Color m_diffuse; #endregion #region properties public bool Enabled { get { return m_enabled; } set { m_enabled = value; OnChanged(); } } public int Index { get { return m_index; } } public ILPoint3Df Position { get { return m_position; } set { m_position = value; OnChanged(); } } public Color Specular { get { return m_specular; } set { m_specular = value; OnChanged(); } } public Color Ambient { get { return m_ambient; } set { m_ambient = value; OnChanged(); } } public Color Diffuse { get { return m_diffuse; } set { m_diffuse = value; OnChanged(); } } #endregion #region constructors public ILLight (int index) { m_enabled = index == 0; m_index = index; Position = new ILPoint3Df(100f,100f,100); Specular = Color.FromArgb(255,255,255); Ambient = Color.FromArgb(90,90,90); Diffuse = Color.FromArgb(160,160,160); } #endregion #region public interface #endregion #region private helpers #endregion } }