///
/// This file is part of ILNumerics Community Edition.
///
/// ILNumerics Community Edition - high performance computing for applications.
/// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
///
/// ILNumerics Community Edition is free software: you can redistribute it and/or modify
/// it under the terms of the GNU General Public License version 3 as published by
/// the Free Software Foundation.
///
/// ILNumerics Community Edition is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with ILNumerics Community Edition. See the file License.txt in the root
/// of your distribution package. If not, see .
///
/// In addition this software uses the following components and/or licenses:
///
/// =================================================================================
/// The Open Toolkit Library License
///
/// Copyright (c) 2006 - 2009 the Open Toolkit library.
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights to
/// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
/// the Software, and to permit persons to whom the Software is furnished to do
/// so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in all
/// copies or substantial portions of the Software.
///
/// =================================================================================
///
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace ILNumerics.Drawing.Labeling {
///
/// class encapsulating texture item definitions
///
public class ILTextureData {
#region attributes
private RectangleF m_textureRectangle;
private int m_width = -1;
private int m_height = -1;
#endregion
#region Properties
///
/// the item's rectangle area in the texture sheet (texture coordinates)
///
public RectangleF TextureRectangle {
get {
return m_textureRectangle;
}
set {
m_textureRectangle = value;
}
}
///
/// Width of the (rendered) item
///
public int Width {
get {
return m_width;
}
set {
m_width = value;
}
}
///
/// Height of the (rendered) item
///
public int Height {
get {
return m_height;
}
set {
m_height = value;
}
}
#endregion
#region constructor
internal ILTextureData (int height, int width) {
m_height = height;
m_width = width;
}
#endregion
}
}