/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace ILNumerics.Drawing.Labeling { /// /// class encapsulating texture item definitions /// public class ILTextureData { #region attributes private RectangleF m_textureRectangle; private int m_width = -1; private int m_height = -1; #endregion #region Properties /// /// the item's rectangle area in the texture sheet (texture coordinates) /// public RectangleF TextureRectangle { get { return m_textureRectangle; } set { m_textureRectangle = value; } } /// /// Width of the (rendered) item /// public int Width { get { return m_width; } set { m_width = value; } } /// /// Height of the (rendered) item /// public int Height { get { return m_height; } set { m_height = value; } } #endregion #region constructor internal ILTextureData (int height, int width) { m_height = height; m_width = width; } #endregion } }