/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using System.Drawing; namespace ILNumerics.Drawing.Labeling { /// /// Single item with rendering instructions, used in ILRenderQueues /// public class ILRenderQueueItem { /// /// unique key, identifies the item in the render cache /// public string Key; /// /// rendering offset for the item (used for sub-/superscripts etc.) /// public Point Offset; /// /// individual color for the item /// /// If this property is set to Color.Empty, the item will /// be drawn with the color assigned to hosting element. public Color Color; /// /// construct a new ILRenderQueueItem /// /// unique key /// x coordinate for offset /// y coordinate for offset /// individual color public ILRenderQueueItem (string key, int xOffset, int yOffset, Color color) { Key = key; Offset = new Point(xOffset,yOffset); Color = color; } /// /// construct a new ILRenderQueueItem /// /// unique key /// offset /// individual color public ILRenderQueueItem (string key, Point offset, Color color) { Key = key; Offset = offset; Color = color; } } }