///
/// This file is part of ILNumerics Community Edition.
///
/// ILNumerics Community Edition - high performance computing for applications.
/// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
///
/// ILNumerics Community Edition is free software: you can redistribute it and/or modify
/// it under the terms of the GNU General Public License version 3 as published by
/// the Free Software Foundation.
///
/// ILNumerics Community Edition is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with ILNumerics Community Edition. See the file License.txt in the root
/// of your distribution package. If not, see .
///
/// In addition this software uses the following components and/or licenses:
///
/// =================================================================================
/// The Open Toolkit Library License
///
/// Copyright (c) 2006 - 2009 the Open Toolkit library.
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights to
/// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
/// the Software, and to permit persons to whom the Software is furnished to do
/// so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in all
/// copies or substantial portions of the Software.
///
/// =================================================================================
///
using System;
using System.Drawing;
namespace ILNumerics.Drawing.Labeling {
///
/// Single item with rendering instructions, used in ILRenderQueues
///
public class ILRenderQueueItem {
///
/// unique key, identifies the item in the render cache
///
public string Key;
///
/// rendering offset for the item (used for sub-/superscripts etc.)
///
public Point Offset;
///
/// individual color for the item
///
/// If this property is set to Color.Empty, the item will
/// be drawn with the color assigned to hosting element.
public Color Color;
///
/// construct a new ILRenderQueueItem
///
/// unique key
/// x coordinate for offset
/// y coordinate for offset
/// individual color
public ILRenderQueueItem (string key, int xOffset, int yOffset, Color color) {
Key = key;
Offset = new Point(xOffset,yOffset);
Color = color;
}
///
/// construct a new ILRenderQueueItem
///
/// unique key
/// offset
/// individual color
public ILRenderQueueItem (string key, Point offset, Color color) {
Key = key;
Offset = offset;
Color = color;
}
}
}