///
/// This file is part of ILNumerics Community Edition.
///
/// ILNumerics Community Edition - high performance computing for applications.
/// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
///
/// ILNumerics Community Edition is free software: you can redistribute it and/or modify
/// it under the terms of the GNU General Public License version 3 as published by
/// the Free Software Foundation.
///
/// ILNumerics Community Edition is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with ILNumerics Community Edition. See the file License.txt in the root
/// of your distribution package. If not, see .
///
/// In addition this software uses the following components and/or licenses:
///
/// =================================================================================
/// The Open Toolkit Library License
///
/// Copyright (c) 2006 - 2009 the Open Toolkit library.
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights to
/// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
/// the Software, and to permit persons to whom the Software is furnished to do
/// so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in all
/// copies or substantial portions of the Software.
///
/// =================================================================================
///
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
namespace ILNumerics.Drawing.Interfaces {
///
/// definition of vertex data & properties
///
public interface IILVertexDefinition {
///
/// determine, if the vertex is able to store individual alpha values
///
bool StoresAlpha { get; }
///
/// determine, if the vertex is able to store individual color values
///
bool StoresColor { get; }
///
/// determine, if the vertex is able to store normal data
///
bool StoresNormals { get; }
///
/// Get/set the alpha value for the vertex
///
byte Alpha { get; set; }
///
/// Set the color for the vertex, alpha value is not modified!
///
Color Color { get; set; }
///
/// get/set position (X,Y,Z values) for the vertex
///
ILPoint3Df Position { get; set; }
///
/// Get/set the normal vector for the value (see also: AutoCalculateNormals)
///
ILPoint3Df Normal { get; set; }
///
/// get/set the X coordinate value for the vertex
///
float XPosition { get; set; }
///
/// get/set the Y coordinate value for the vertex
///
float YPosition { get; set; }
///
/// get/set the Z coordinate value for the vertex
///
float ZPosition { get; set; }
///
/// size of single vertex in bytes
///
int VertexSize { get; }
}
}