/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using System.Collections.Generic; using System.Drawing; using System.Text; namespace ILNumerics.Drawing.Interfaces { /// /// definition of vertex data & properties /// public interface IILVertexDefinition { /// /// determine, if the vertex is able to store individual alpha values /// bool StoresAlpha { get; } /// /// determine, if the vertex is able to store individual color values /// bool StoresColor { get; } /// /// determine, if the vertex is able to store normal data /// bool StoresNormals { get; } /// /// Get/set the alpha value for the vertex /// byte Alpha { get; set; } /// /// Set the color for the vertex, alpha value is not modified! /// Color Color { get; set; } /// /// get/set position (X,Y,Z values) for the vertex /// ILPoint3Df Position { get; set; } /// /// Get/set the normal vector for the value (see also: AutoCalculateNormals) /// ILPoint3Df Normal { get; set; } /// /// get/set the X coordinate value for the vertex /// float XPosition { get; set; } /// /// get/set the Y coordinate value for the vertex /// float YPosition { get; set; } /// /// get/set the Z coordinate value for the vertex /// float ZPosition { get; set; } /// /// size of single vertex in bytes /// int VertexSize { get; } } }