/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using System.Collections.Generic; using System.Text; using System.Drawing; using ILNumerics.Drawing; using ILNumerics.Drawing.Interfaces; namespace ILNumerics.Drawing.Graphs { /// /// Surface graph /// public abstract class ILSurfaceGraph : ILFilledGraph, IILLegendRenderer, IILPanelConfigurator { #region attributes protected ShadingStyles m_shading; #endregion #region properties /// /// determine, how the color for surface tiles will be drawn /// /// Interpolated will interpolate the color for the /// tiles between all corner data points. Flat will draw the area of the /// tile in a single color. The color than reflects the average value of /// all corner data points. public ShadingStyles Shading { get { return m_shading; } set { m_shading = value; OnChanged("Shading"); } } #endregion #region constructor /// /// construct new surface graph, provide all 3 coordinates /// /// panel this graph is to be hosted in /// X coordinates /// Y coordinates /// Z coordinates /// Color values /// public ILSurfaceGraph(ILPanel panel, ILArray X, ILArray Y, ILArray Z, ILArray C, ILClippingData clippingContainer) : base(panel, X, Y, Z, C, clippingContainer) { using (ILScope.Enter(X, Y, Z, C)) { m_graphType = GraphType.Surf; m_wireLines.Width = 1; m_wireLines.Antialiasing = false; m_wireLines.Color = System.Drawing.Color.Blue; m_opacity = 0.84f; } } #endregion #region ILFilledGraph overloads /// /// create indices for ILSurfaceGraph triangles /// /// If possible, the indices will assemble triangle strips. If not - /// the base implementation will be used to create individual triangles. protected override void CreateIndices() { if (m_opacity == 1.0f && m_shading == ShadingStyles.Interpolate) { #region no transparency // simple case: DepthTest on, we can do fast drawing // with low number on indices needed (triangle strips) checkVertexIndicesLength(m_cols * 2,m_rows-1); int pos1 = 0, pos2 = m_cols, posI = 0; while (posI < m_indicesCount) { m_indices[posI++] = (uint)pos2++; m_indices[posI++] = (uint)pos1++; } #endregion if (m_wireLines.Visible) { #region looking from front posI = 0; System.Diagnostics.Debug.WriteLine("CosPhi > 0 & SinPhi > 0 (grid front)"); checkGridIndicesLength((m_cols-1) * 4 + 2,m_rows-1); pos1 = m_Vertcount-m_cols; pos2 = m_Vertcount-m_cols; // first row is special: for (int c = m_cols-1; c-->0;) { m_gridIndices[posI++] = (uint)pos1++; m_gridIndices[posI++] = (uint)pos1; } pos1 -= 2*m_cols-1; for (int r = m_rows-1; r-->0;) { // first column is special: m_gridIndices[posI++] = (uint)pos2; m_gridIndices[posI++] = (uint)pos1; for (int c = m_cols-1; c-->0;) { m_gridIndices[posI++] = (uint)pos1++; m_gridIndices[posI++] = (uint)pos1; m_gridIndices[posI++] = (uint)++pos2; m_gridIndices[posI++] = (uint)pos1; } pos1 -= (m_cols * 2 - 1); pos2 -= (m_cols * 2 - 1); } #endregion } } else { // create regular individual triangles base.CreateIndices(); } } public override bool Is3DGraph() { return true; } #endregion #region IILLegendRenderer public abstract void DrawToLegend(ILRenderProperties p, Rectangle sampleRect, Rectangle labelRect); public Size LabelSize { get { return m_label.Size; } } #endregion #region IILPanelConfigurator public void ConfigurePanel(ILPanel panel) { panel.InteractiveMode = InteractiveModes.Rotating; panel.DefaultView.Set(5.8f, 1.17f, panel.DefaultView.Distance); } #endregion } }