///
/// This file is part of ILNumerics Community Edition.
///
/// ILNumerics Community Edition - high performance computing for applications.
/// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
///
/// ILNumerics Community Edition is free software: you can redistribute it and/or modify
/// it under the terms of the GNU General Public License version 3 as published by
/// the Free Software Foundation.
///
/// ILNumerics Community Edition is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with ILNumerics Community Edition. See the file License.txt in the root
/// of your distribution package. If not, see .
///
/// In addition this software uses the following components and/or licenses:
///
/// =================================================================================
/// The Open Toolkit Library License
///
/// Copyright (c) 2006 - 2009 the Open Toolkit library.
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights to
/// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
/// the Software, and to permit persons to whom the Software is furnished to do
/// so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in all
/// copies or substantial portions of the Software.
///
/// =================================================================================
///
using System;
using System.Collections.Generic;
using System.Text;
using ILNumerics.Drawing;
using ILNumerics.Drawing.Shapes;
namespace ILNumerics.Drawing.Graphs {
///
/// a scene graph node, holding a single shape
///
public class ILSceneGraphShapedLeaf : ILSceneGraphNode {
#region attributes
ILShape m_shape;
#endregion
///
/// create a new shaped leaf
///
///
public ILSceneGraphShapedLeaf(ILPanel panel) : base(panel) { }
#region properties
///
/// Get / set the shape of the scene graph node
///
public ILShape Shape {
get {
return m_shape;
}
set {
m_shape = value;
if (value != null) {
value.SceneGraphNode = this;
}
}
}
#endregion
///
/// the minimum position of contained shape
///
public override ILPoint3Df PositionMin {
get {
if (m_shape != null)
return m_shape.PositionMin;
else {
return ILPoint3Df.Empty;
}
}
}
///
/// the maximum position of contained shape
///
public override ILPoint3Df PositionMax {
get {
if (m_shape != null)
return m_shape.PositionMax;
else {
return ILPoint3Df.Empty;
}
}
}
///
/// the computed center of contained shape
///
public override ILPoint3Df Center {
get {
if (m_shape != null)
return m_shape.Center;
else {
return ILPoint3Df.Empty;
}
}
}
///
/// invalidate this and all nodes up to root
///
public override void Invalidate() {
Invalidate(false);
}
///
/// invalidate this node and all nodes up to root
///
/// true: invalidate the shape also
public void Invalidate(bool invalidateShape) {
base.Invalidate();
if (invalidateShape && m_shape != null) {
m_shape.Invalidate();
}
}
///
/// recompute the size spanned by this node, may fires Changed() event
///
internal override void Configure() {
if (m_invalidated && m_shape != null) {
bool sizechanged = false;
m_shape.Configure();
if (m_shape.PositionMin != m_positionMin) sizechanged = true;
if (m_shape.PositionMax != m_positionMax) sizechanged = true;
m_positionMax = m_shape.PositionMax;
m_positionMin = m_shape.PositionMin;
m_invalidated = false;
if (sizechanged)
OnSizeChanged();
}
}
///
/// Draw this shape contained in this node (internal use)
///
///
internal override void Draw(ILRenderProperties props) {
if (m_shape != null) {
m_shape.Draw(props);
}
}
///
/// compute limits of the cube tightly enclosing the branch below this node
///
///
protected override void ComputeNodeLimits() {
if (m_shape != null) {
m_positionMin = m_shape.PositionMin;
m_positionMax = m_shape.PositionMax;
} else {
m_positionMax = ILPoint3Df.Empty;
m_positionMin = ILPoint3Df.Empty;
}
}
}
}