/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using System.Collections.Generic; using System.Text; using ILNumerics.Drawing; using ILNumerics.Drawing.Shapes; namespace ILNumerics.Drawing.Graphs { /// /// a scene graph node, holding a single shape /// public class ILSceneGraphShapedLeaf : ILSceneGraphNode { #region attributes ILShape m_shape; #endregion /// /// create a new shaped leaf /// /// public ILSceneGraphShapedLeaf(ILPanel panel) : base(panel) { } #region properties /// /// Get / set the shape of the scene graph node /// public ILShape Shape { get { return m_shape; } set { m_shape = value; if (value != null) { value.SceneGraphNode = this; } } } #endregion /// /// the minimum position of contained shape /// public override ILPoint3Df PositionMin { get { if (m_shape != null) return m_shape.PositionMin; else { return ILPoint3Df.Empty; } } } /// /// the maximum position of contained shape /// public override ILPoint3Df PositionMax { get { if (m_shape != null) return m_shape.PositionMax; else { return ILPoint3Df.Empty; } } } /// /// the computed center of contained shape /// public override ILPoint3Df Center { get { if (m_shape != null) return m_shape.Center; else { return ILPoint3Df.Empty; } } } /// /// invalidate this and all nodes up to root /// public override void Invalidate() { Invalidate(false); } /// /// invalidate this node and all nodes up to root /// /// true: invalidate the shape also public void Invalidate(bool invalidateShape) { base.Invalidate(); if (invalidateShape && m_shape != null) { m_shape.Invalidate(); } } /// /// recompute the size spanned by this node, may fires Changed() event /// internal override void Configure() { if (m_invalidated && m_shape != null) { bool sizechanged = false; m_shape.Configure(); if (m_shape.PositionMin != m_positionMin) sizechanged = true; if (m_shape.PositionMax != m_positionMax) sizechanged = true; m_positionMax = m_shape.PositionMax; m_positionMin = m_shape.PositionMin; m_invalidated = false; if (sizechanged) OnSizeChanged(); } } /// /// Draw this shape contained in this node (internal use) /// /// internal override void Draw(ILRenderProperties props) { if (m_shape != null) { m_shape.Draw(props); } } /// /// compute limits of the cube tightly enclosing the branch below this node /// /// protected override void ComputeNodeLimits() { if (m_shape != null) { m_positionMin = m_shape.PositionMin; m_positionMax = m_shape.PositionMax; } else { m_positionMax = ILPoint3Df.Empty; m_positionMin = ILPoint3Df.Empty; } } } }