///
/// This file is part of ILNumerics Community Edition.
///
/// ILNumerics Community Edition - high performance computing for applications.
/// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
///
/// ILNumerics Community Edition is free software: you can redistribute it and/or modify
/// it under the terms of the GNU General Public License version 3 as published by
/// the Free Software Foundation.
///
/// ILNumerics Community Edition is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with ILNumerics Community Edition. See the file License.txt in the root
/// of your distribution package. If not, see .
///
/// In addition this software uses the following components and/or licenses:
///
/// =================================================================================
/// The Open Toolkit Library License
///
/// Copyright (c) 2006 - 2009 the Open Toolkit library.
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights to
/// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
/// the Software, and to permit persons to whom the Software is furnished to do
/// so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in all
/// copies or substantial portions of the Software.
///
/// =================================================================================
///
using System;
using System.Collections.Generic;
using System.Text;
using ILNumerics.Drawing;
using ILNumerics.Drawing.Shapes;
namespace ILNumerics.Drawing.Graphs {
///
/// scene graph inner node, collection of children
///
public class ILSceneGraphInnerNode : ILSceneGraphNode, ICollection,
IList {
#region attributes
private List m_childs;
private ILArray m_centers;
#endregion
#region constructors
public ILSceneGraphInnerNode(ILPanel panel)
:base (panel) {
m_centers = ILMath.returnType();
m_childs = new List();
}
#endregion
#region public interface
///
/// recompute the size spanned by this node, may fires Changed() event
///
internal override void Configure() {
if (m_invalidated) {
// configure childs (compute limits) first
foreach (ILSceneGraphNode child in m_childs) {
child.Configure();
}
bool sizechanged = false;
ILPoint3Df oldMin = m_positionMin;
ILPoint3Df oldMax = m_positionMax;
ComputeNodeLimits();
if (oldMin != m_positionMin) sizechanged = true;
if (oldMax != m_positionMax) sizechanged = true;
m_invalidated = false;
if (sizechanged)
OnSizeChanged();
}
}
internal override void Draw(ILRenderProperties props) {
if (!m_visible) {
return;
}
if (m_childs != null && m_childs.Count > 0) {
ILArray indices = Computation.GetSortedIndices(
m_centers, m_panel.Camera.Position);
foreach (int i in indices) {
if (m_childs[i].Visible)
m_childs[i].Draw(props);
}
}
}
public override void Invalidate() {
base.Invalidate();
m_centers.a = ILMath.empty(ILSize.Empty00);
}
///
/// compute limits of the cube tightly enclosing the branch below this node
///
///
protected override void ComputeNodeLimits() {
if (m_childs == null || m_childs.Count == 0) {
m_positionMin = ILPoint3Df.Empty;
m_positionMax = ILPoint3Df.Empty;
return;
}
// acquire maximum position
ILPoint3Df curMax = ILPoint3Df.MinValue;
ILPoint3Df curMin = ILPoint3Df.MaxValue;
foreach (ILSceneGraphNode node in m_childs) {
curMin = ILPoint3Df.Min(node.PositionMin, curMin);
}
curMax = ILPoint3Df.MinValue;
foreach (ILSceneGraphNode node in m_childs) {
curMax = ILPoint3Df.Max(node.PositionMax, curMax);
}
m_positionMax = curMax;
m_positionMin = curMin;
m_center = (m_positionMax + m_positionMin) / 2;
// stores childs centers for sorting
if (m_centers.IsEmpty)
m_centers.a = ILMath.zeros(m_childs.Count, 3);
for (int i = m_childs.Count; i-- > 0; ) {
ILPoint3Df center = m_childs[i].Center;
m_centers.SetValue(center.X, i, 0);
m_centers.SetValue(center.Y, i, 1);
m_centers.SetValue(center.Z, i, 2);
}
}
internal override void CollectAllChildren(List nodes) {
nodes.Add(this); // base.CollectAllChildren(nodes); // add self
if (m_childs != null) {
foreach (ILSceneGraphNode child in m_childs) {
child.CollectAllChildren(nodes);
}
}
}
public virtual void Add(ILShape shape) {
ILSceneGraphShapedLeaf node = new ILSceneGraphShapedLeaf(m_panel);
node.Parent = this;
node.Shape = shape;
m_childs.Add(node);
Invalidate();
OnNodeAdded(node);
}
public virtual void Remove(ILShape shape) {
ILSceneGraphNode node = null;
foreach (ILSceneGraphNode n in m_childs) {
if (n is ILSceneGraphShapedLeaf) {
if (object.Equals((n as ILSceneGraphShapedLeaf).Shape,shape)) {
node = n;
break;
}
}
}
if (node != null) {
m_childs.Remove(node);
OnNodeRemoved(node);
}
}
#endregion
#region IList Member
public virtual ILSceneGraphNode this[int i] {
get {
return m_childs[i];
}
set {
m_childs[i] = value;
Invalidate();
}
}
public virtual int IndexOf(ILSceneGraphNode item) {
return m_childs.IndexOf(item);
}
public virtual void Insert(int index, ILSceneGraphNode item) {
m_childs.Insert(index, item);
Invalidate();
}
public virtual void RemoveAt(int index) {
m_childs.RemoveAt(index);
Invalidate();
}
#endregion
#region ICollection Member
///
/// add a single node to the end of child collection
///
/// node to add
public virtual void Add(ILSceneGraphNode item) {
m_childs.Add(item);
item.Parent = this;
item.Invalidate();
OnNodeAdded(item);
}
///
/// wipe all nodes from the collection
///
public virtual void Clear() {
m_childs.Clear();
Invalidate();
}
///
/// Determine, if this collection contains a specific node item
///
///
///
public bool Contains(ILSceneGraphNode item) {
return m_childs.Contains(item);
}
public void CopyTo(ILSceneGraphNode[] array, int arrayIndex) {
m_childs.CopyTo(array, arrayIndex);
}
///
/// Number of children contained in this node
///
public virtual int Count {
get { return m_childs.Count; }
}
///
/// determine if this collection is readonly, (returns 'false')
///
public bool IsReadOnly {
get { return false; }
}
///
/// remove a single child node from the collection
///
/// node to be removed
/// true
public virtual bool Remove(ILSceneGraphNode item) {
m_childs.Remove(item);
Invalidate();
return true;
}
#endregion
#region private helpers
private class Computation : ILNumerics.ILMath {
///
/// compute distance to camera and return sorted indices for rendering
///
/// current primitive centers
/// current camera position
/// sorted indices of primitives in descending order
internal static ILRetArray GetSortedIndices(ILInArray centers, ILPoint3Df position) {
using (ILScope.Enter(centers)) {
ILArray pos = array(size(1,3), -position.X, -position.Y, -position.Z);
// move camera outside of centers
pos.a *= maxall(abs(centers));
//pos.a = repmat(pos, centers.Dimensions[0], 1);
// compute distances
ILArray dist = sum(pow(centers - pos, 2), 1);
ILArray ret = empty();
sort(dist, ret, 0, false);
return toint32(ret);
}
}
}
#endregion
}
}