/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using System.Collections.Generic; using System.Text; using ILNumerics.Exceptions; using ILNumerics.Drawing; namespace ILNumerics.Drawing.Collections { /// /// Collection of all subfigures contained in an ILFigureControl /// [Serializable] public class ILSubfigureCollection { #region attributes private Dictionary m_subfigures; #endregion #region constructor /// /// create new ILSubfigureCollection /// public ILSubfigureCollection() { m_subfigures = new Dictionary(); } #endregion #region indexer /// /// Get / set subfigure by key /// /// key of subfigure /// subfigure specified by key /// subfigure to be stored into the collection public ILSubfigure this[int key] { get { if (!m_subfigures.ContainsKey(key)) throw new ILArgumentException("ILSubfigureCollection: subfigure key not found!"); return m_subfigures[key]; } set { if (!m_subfigures.ContainsKey(key)) m_subfigures.Add(key, value); else m_subfigures[key] = value; } } #endregion #region properties /// /// number of subfigures currently stored in the collection /// public int Count { get { return m_subfigures.Count; } } #endregion #region public interface /// /// Add subfigure to subfigure collection /// /// the key to identify the new subfigure /// the new subfigure /// If a subfigure with the key already exist in the collection, /// it will be replaced by the new subfigure public void Add(int key, ILSubfigure subfigure) { if (!m_subfigures.ContainsKey(key)) m_subfigures.Add(key,subfigure); else m_subfigures[key] = subfigure; } /// /// get all keys for all subfigures as key collection /// public Dictionary.KeyCollection Keys { get { return m_subfigures.Keys; } } /// /// Get all subfigures as value collection /// public Dictionary.ValueCollection Figures { get { return m_subfigures.Values; } } /// /// Determine if a subfigure with the key given exist /// /// key of subfigure /// true if a subfigure with the given key exists, false otherwise public bool Contains (int key) { return m_subfigures.ContainsKey(key); } /// /// Reduce the number of subfigures to the given number /// /// number of subfigures to remain /// If more than number subfigures exist, they will be removed. Highest keys will be removed first. public void Purge (int number) { int[] keys = new int[m_subfigures.Count]; m_subfigures.Keys.CopyTo(keys,0); System.Array.Sort(keys); for (int i = number; i < keys.Length; i++) { m_subfigures.Remove(keys[i]); } } #endregion } }