/// /// This file is part of ILNumerics Community Edition. /// /// ILNumerics Community Edition - high performance computing for applications. /// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net /// /// ILNumerics Community Edition is free software: you can redistribute it and/or modify /// it under the terms of the GNU General Public License version 3 as published by /// the Free Software Foundation. /// /// ILNumerics Community Edition is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with ILNumerics Community Edition. See the file License.txt in the root /// of your distribution package. If not, see . /// /// In addition this software uses the following components and/or licenses: /// /// ================================================================================= /// The Open Toolkit Library License /// /// Copyright (c) 2006 - 2009 the Open Toolkit library. /// /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights to /// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of /// the Software, and to permit persons to whom the Software is furnished to do /// so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in all /// copies or substantial portions of the Software. /// /// ================================================================================= /// using System; using System.Collections.Generic; using System.Text; using ILNumerics.Drawing.Lighting; using System.Collections; namespace ILNumerics.Drawing.Collections { /// /// collection of 8 lights, individual configurable /// public class ILLightCollection : IEnumerable { #region eventing public EventHandler Changed; protected void OnChanged() { if (Changed != null) { Changed(this, new EventArgs()); } } #endregion #region attributes List m_lights; #endregion #region properties /// /// set: enable/disable all lights; get: return true, if at least one light is enabled, false else /// public bool Enabled { get { foreach (ILLight l in m_lights) if (l.Enabled) return true; return false; } set { foreach (ILLight l in m_lights) l.Enabled = value; } } #endregion #region constructors public ILLightCollection () { m_lights = new List(8); for (int i = 0; i < 8; i++) { ILLight light = new ILLight(i); m_lights.Add(light); light.Changed += new EventHandler(lightChanged); } } #endregion #region public interface /// /// get light at specific index /// /// index of light, valid: 0...7 /// Light at index i public ILLight this[int i] { get { return m_lights[i]; } } #endregion #region private helpers protected void lightChanged (object sender, EventArgs args) { OnChanged(); } #endregion #region IEnumerable Member public IEnumerator GetEnumerator() { for (int i = 0; i < m_lights.Count; i++) { yield return m_lights[i]; } } #endregion } }