///
/// This file is part of ILNumerics Community Edition.
///
/// ILNumerics Community Edition - high performance computing for applications.
/// Copyright (C) 2006 - 2012 Haymo Kutschbach, http://ilnumerics.net
///
/// ILNumerics Community Edition is free software: you can redistribute it and/or modify
/// it under the terms of the GNU General Public License version 3 as published by
/// the Free Software Foundation.
///
/// ILNumerics Community Edition is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with ILNumerics Community Edition. See the file License.txt in the root
/// of your distribution package. If not, see .
///
/// In addition this software uses the following components and/or licenses:
///
/// =================================================================================
/// The Open Toolkit Library License
///
/// Copyright (c) 2006 - 2009 the Open Toolkit library.
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights to
/// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
/// the Software, and to permit persons to whom the Software is furnished to do
/// so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in all
/// copies or substantial portions of the Software.
///
/// =================================================================================
///
using System;
using System.Collections.Generic;
using System.Text;
using ILNumerics.Drawing.Lighting;
using System.Collections;
namespace ILNumerics.Drawing.Collections {
///
/// collection of 8 lights, individual configurable
///
public class ILLightCollection
: IEnumerable {
#region eventing
public EventHandler Changed;
protected void OnChanged() {
if (Changed != null) {
Changed(this, new EventArgs());
}
}
#endregion
#region attributes
List m_lights;
#endregion
#region properties
///
/// set: enable/disable all lights; get: return true, if at least one light is enabled, false else
///
public bool Enabled {
get {
foreach (ILLight l in m_lights)
if (l.Enabled) return true;
return false;
}
set {
foreach (ILLight l in m_lights)
l.Enabled = value;
}
}
#endregion
#region constructors
public ILLightCollection () {
m_lights = new List(8);
for (int i = 0; i < 8; i++) {
ILLight light = new ILLight(i);
m_lights.Add(light);
light.Changed += new EventHandler(lightChanged);
}
}
#endregion
#region public interface
///
/// get light at specific index
///
/// index of light, valid: 0...7
/// Light at index i
public ILLight this[int i] {
get {
return m_lights[i];
}
}
#endregion
#region private helpers
protected void lightChanged (object sender, EventArgs args) {
OnChanged();
}
#endregion
#region IEnumerable Member
public IEnumerator GetEnumerator() {
for (int i = 0; i < m_lights.Count; i++) {
yield return m_lights[i];
}
}
#endregion
}
}