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source: branches/HeuristicLab.Problems.BioBoost/HeuristicLab.Problems.BioBoost/3.3/Operators/LimitedDistanceTransportTargetCreator.cs @ 13069

Last change on this file since 13069 was 13069, checked in by gkronber, 8 years ago

#2499: imported source code for HeuristicLab.BioBoost from private repository with some changes

File size: 4.5 KB
RevLine 
[13069]1using System;
2using System.Collections.Generic;
3using System.Linq;
4using System.Text;
5using System.Threading.Tasks;
6using HeuristicLab.BioBoost.ProblemDescription;
7using HeuristicLab.Common;
8using HeuristicLab.Core;
9using HeuristicLab.Data;
10using HeuristicLab.Encodings.IntegerVectorEncoding;
11using HeuristicLab.Parameters;
12using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
13using HeuristicLab.Random;
14
15namespace HeuristicLab.BioBoost.Operators {
16
17  [StorableClass]
18  public class LimitedDistanceTransportTargetCreator : BioBoostOperator, IIntegerVectorCreator {
19
20    #region IntegerVectorCreator
21    public IValueLookupParameter<IRandom> RandomParameter { get { return (IValueLookupParameter<IRandom>) Parameters["Random"]; } }
22    public IValueLookupParameter<IntMatrix> BoundsParameter { get { return (IValueLookupParameter<IntMatrix>) Parameters["Bounds"]; } }
23    public IValueLookupParameter<IntValue> LengthParameter { get { return (IValueLookupParameter<IntValue>) Parameters["Length"]; } }
24    public IValueLookupParameter<IntValue> TournamentSizeParameter { get { return (IValueLookupParameter<IntValue>) Parameters["TournamentSize"]; } }
25    public ILookupParameter<IntegerVector> IntegerVectorParameter { get { return (ILookupParameter<IntegerVector>) Parameters["IntegerVector"]; } }
26    public LookupParameter<DistanceMatrix> DistanceMatrixParameter { get { return (LookupParameter<DistanceMatrix>) Parameters["DistanceMatrix"]; } }
27    public ValueParameter<BoolValue> DistanceMatrixInProblemDataParameter { get { return (ValueParameter<BoolValue>) Parameters["DistanceMatrixInProblemData"]; } }
28    #endregion
29
30    public bool DistanceMatrixInProblemData { get { return DistanceMatrixInProblemDataParameter.Value.Value; } }
31    public DistanceMatrix DistanceMatrix {
32      get {
33        if (DistanceMatrixInProblemData) {
34          return ((IValueParameter<DistanceMatrix>) ProblemData.Parameters[DistanceMatrixParameter.ActualName]).Value;
35        } else {
36          return DistanceMatrixParameter.ActualValue;
37        }
38      }
39    }
40
41    #region Construction & Cloning
42    [StorableConstructor]
43    protected LimitedDistanceTransportTargetCreator(bool isDeserializing) : base(isDeserializing) { }
44
45    protected LimitedDistanceTransportTargetCreator(LimitedDistanceTransportTargetCreator orig, Cloner cloner) : base(orig, cloner) {}
46
47    public LimitedDistanceTransportTargetCreator() {
48      Parameters.Add(new ValueLookupParameter<IntMatrix>("Bounds", "The list of limits for each dimension (wrapped around if too short)"));
49      Parameters.Add(new ValueLookupParameter<IntValue>("Length", "The length of the integer vector to be created"));
50      Parameters.Add(new LookupParameter<IntegerVector>("IntegerVector", "The newly created integer vector"));
51      Parameters.Add(new ValueLookupParameter<IRandom>("Random", "The random number generator to use."));
52      Parameters.Add(new ValueLookupParameter<IntValue>("TournamentSize", "The tournament size as a fraction of the length. (higher values yield closer targets, 0 is random)", new IntValue(5)));
53      Parameters.Add(new LookupParameter<DistanceMatrix>("DistanceMatrix", "The distance matrix to use", "StreetDistanceMatrix")); // TODO: check this
54      Parameters.Add(new ValueParameter<BoolValue>("DistanceMatrixInProblemData", "Whether to look for the distance matrix in problem data or in scope.", new BoolValue(true)));
55      DistanceMatrixParameter.Hidden = false;
56    }
57
58    public override IDeepCloneable Clone(Cloner cloner) { return new LimitedDistanceTransportTargetCreator(this, cloner); }
59    #endregion
60
61    public override IOperation Apply() {
62      var random = RandomParameter.ActualValue;
63      var length = LengthParameter.ActualValue.Value;
64      var v = new IntegerVector(length);
65      var tournamentSize = Math.Min(length, Math.Max(1, TournamentSizeParameter.ActualValue.Value));
66      var bounds = BoundsParameter.ActualValue;
67      for (int i = 0; i < length; i++) {
68        var min = bounds[i%bounds.Rows, 0];
69        var max = bounds[i%bounds.Rows, 1];
70        var range = max - min;
71        var sample = tournamentSize > length/3
72          ? Enumerable.Range(min, range).SampleRandom(random, tournamentSize).ToList()
73          : Enumerable.Range(0, tournamentSize).Select(j => random.Next(range) + min).ToList();
74        v[i] = sample
75          .Select(j => new {j, dist = DistanceMatrix[i, j]})
76          .OrderBy(x => x.dist)
77          .First().j;
78      }
79      IntegerVectorParameter.ActualValue = v;
80      return base.Apply();
81    }
82  }
83}
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