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1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace HeuristicLab.BioBoost.Evaluators {
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5 |
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6 | /// <summary>
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7 | /// Object pool for reusing frequently created and discarded objects.
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8 | /// </summary>
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9 | /// <typeparam name="T"></typeparam>
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10 | public class ObjectPool<T> where T : new() {
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11 |
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12 | private readonly Stack<T> pool;
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13 |
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14 | public int MaxPoolSize { get; set; }
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15 |
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16 | public Func<T> Create;
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17 | public Action<T> Clear;
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18 | public Func<T, int, bool> Accept;
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19 |
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20 | private static void DoNothing(T o) {}
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21 | private static bool DefaultAccept(T o, int count) { return count < 100; }
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22 |
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23 | public ObjectPool() : this(() => new T(), DoNothing, DefaultAccept) {}
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24 |
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25 | public ObjectPool(Func<T> create, Action<T> clear, Func<T, int, bool> accept) {
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26 | pool = new Stack<T>();
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27 | Create = create;
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28 | Clear = clear;
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29 | Accept = accept;
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30 | }
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31 |
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32 | public T Get() {
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33 | lock (this) {
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34 | if (pool.Count > 0) {
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35 | return pool.Pop();
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36 | }
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37 | }
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38 | return Create();
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39 | }
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40 |
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41 | public T GetCleared() {
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42 | lock (this) {
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43 | if (pool.Count > 0) {
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44 | var val = pool.Pop();
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45 | Clear(val);
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46 | return val;
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47 | }
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48 | }
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49 | return Create();
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50 | }
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51 |
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52 | public void Return(T o) {
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53 | lock (this) {
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54 | if (Accept(o, pool.Count))
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55 | pool.Push(o);
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56 | }
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57 | }
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58 |
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59 | public void Reset() {
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60 | lock (this)
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61 | pool.Clear();
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62 | }
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63 |
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64 | }
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65 | }
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