#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using HeuristicLab.PluginInfrastructure;
using System.Net;
using System.ServiceModel;
using HeuristicLab.CEDMA.DB.Interfaces;
using HeuristicLab.CEDMA.DB;
using System.ServiceModel.Description;
using System.Linq;
using HeuristicLab.CEDMA.Core;
using HeuristicLab.GP.StructureIdentification;
using HeuristicLab.Data;
using HeuristicLab.Grid;
using System.Diagnostics;
using HeuristicLab.Core;
using System.Threading;
using HeuristicLab.Modeling;
namespace HeuristicLab.CEDMA.Server {
public class GridExecuter : ExecuterBase {
private JobManager jobManager;
private Dictionary activeAlgorithms;
private TimeSpan StartJobInterval {
get { return TimeSpan.FromMilliseconds(500); }
}
private TimeSpan WaitForFinishedJobsTimeout {
get { return TimeSpan.FromMilliseconds(100); }
}
public GridExecuter(IDispatcher dispatcher, IStore store, IGridServer server)
: base(dispatcher, store) {
this.jobManager = new JobManager(server);
activeAlgorithms = new Dictionary();
jobManager.Reset();
}
protected override void StartJobs() {
Dictionary asyncResults = new Dictionary();
while (true) {
try {
// start new jobs as long as there are less than MaxActiveJobs
while (asyncResults.Count < MaxActiveJobs) {
Thread.Sleep(StartJobInterval);
// get an execution from the dispatcher and execute in grid via job-manager
IAlgorithm algorithm = Dispatcher.GetNextJob();
if (algorithm != null) {
AtomicOperation op = new AtomicOperation(algorithm.Engine.OperatorGraph.InitialOperator, algorithm.Engine.GlobalScope);
ProcessingEngine procEngine = new ProcessingEngine(algorithm.Engine.GlobalScope, op);
procEngine.OperatorGraph.AddOperator(algorithm.Engine.OperatorGraph.InitialOperator);
procEngine.OperatorGraph.InitialOperator = algorithm.Engine.OperatorGraph.InitialOperator;
procEngine.Reset();
AsyncGridResult asyncResult = jobManager.BeginExecuteEngine(procEngine);
asyncResults.Add(asyncResult.WaitHandle, asyncResult);
lock (activeAlgorithms) {
activeAlgorithms.Add(asyncResult, algorithm);
}
OnChanged();
}
}
// wait until any job is finished
WaitHandle[] whArr = asyncResults.Keys.ToArray();
int readyHandleIndex = WaitHandle.WaitAny(whArr, WaitForFinishedJobsTimeout);
if (readyHandleIndex != WaitHandle.WaitTimeout) {
WaitHandle readyHandle = whArr[readyHandleIndex];
IAlgorithm finishedAlgorithm = null;
AsyncGridResult finishedResult = null;
lock (activeAlgorithms) {
finishedResult = asyncResults[readyHandle];
finishedAlgorithm = activeAlgorithms[finishedResult];
activeAlgorithms.Remove(finishedResult);
asyncResults.Remove(readyHandle);
}
OnChanged();
try {
IEngine finishedEngine = jobManager.EndExecuteEngine(finishedResult);
SetResults(finishedEngine.GlobalScope, finishedAlgorithm.Engine.GlobalScope);
StoreResults(finishedAlgorithm);
}
catch (Exception badEx) {
HeuristicLab.Tracing.Logger.Error("CEDMA Executer: Exception in job execution thread. " + badEx.Message);
}
}
}
catch (Exception ex) {
HeuristicLab.Tracing.Logger.Warn("CEDMA Executer: Exception in job-management thread. " + ex.Message);
}
}
}
public override string[] GetJobs() {
lock (activeAlgorithms) {
string[] retVal = new string[activeAlgorithms.Count];
int i = 0;
foreach (IAlgorithm a in activeAlgorithms.Values) {
retVal[i++] = a.Name + " " + a.Dataset.GetVariableName(a.TargetVariable);
}
return retVal;
}
}
}
}