#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Operators;
namespace HeuristicLab.Random {
///
/// Injects a random variable in a given scope.
///
public class RandomInjector : OperatorBase {
///
public override string Description {
get { return @"TODO\r\nOperator description still missing ..."; }
}
///
/// Initializes a new instance of with three variable infos
/// (SetSeedRandomly, Seed and Random.)
///
public RandomInjector()
: base() {
AddVariableInfo(new VariableInfo("SetSeedRandomly", "Initialize random seed randomly", typeof(BoolData), VariableKind.In));
GetVariableInfo("SetSeedRandomly").Local = true;
AddVariable(new Variable("SetSeedRandomly", new BoolData(true)));
AddVariableInfo(new VariableInfo("Seed", "Random seed", typeof(IntData), VariableKind.In));
GetVariableInfo("Seed").Local = true;
System.Random random = new System.Random();
AddVariable(new Variable("Seed", new IntData(random.Next())));
AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.New));
}
///
/// Injects a new random variable in the given .
///
/// The scope where to inject the variable.
/// null.
public override IOperation Apply(IScope scope) {
bool setRandomly = GetVariableValue("SetSeedRandomly", scope, true).Data;
IntData seed = GetVariableValue("Seed", scope, true);
if (setRandomly) {
System.Random random = new System.Random();
seed.Data = random.Next();
}
MersenneTwister mersenneTwister = new MersenneTwister((uint)seed.Data);
scope.AddVariable(new Variable(scope.TranslateName("Random"), mersenneTwister));
return null;
}
}
}