#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Xml;
using HeuristicLab.Core;
namespace HeuristicLab.Hive.JobBase {
[Serializable]
abstract public class JobBase : StorableBase, IJob {
private Thread thread = null;
public event EventHandler JobStopped;
public event EventHandler JobFailed;
public long JobId { get; set; }
public double Progress { get; set; }
public bool Running { get; set; }
protected bool abort = false;
abstract public void Run();
private void SecureRun() {
try {
Run();
}
catch (Exception ex) {
if (JobFailed != null)
JobFailed(this, new EventArgs());
}
}
public void Start() {
thread = new Thread(new ThreadStart(Run));
thread.Start();
Running = true;
}
public void Stop() {
abort = true;
}
protected void OnJobStopped() {
Console.WriteLine("Job has finished");
Running = false;
if (JobStopped != null)
JobStopped(this, new EventArgs());
}
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
XmlNode progr = document.CreateNode(XmlNodeType.Element, "Progress", null);
progr.InnerText = Convert.ToString(Progress);
node.AppendChild(progr);
return node;
}
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
XmlNode progr = node.SelectSingleNode("Progress");
Progress = Convert.ToDouble(progr.InnerText);
}
public JobBase() {
}
}
}