#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
namespace HeuristicLab.Services.Hive.Common.DataTransfer {
[Serializable]
public enum JobState {
///
/// A job is offline as long as he is not yet submitted to the hive
///
Offline,
///
/// Job is waiting to be calculated
///
Waiting,
/////
///// The job is set to Finished when all child jobs are Finished.
/////
//FinishOnChildJobsFinished,
/////
///// The job is paused and waits on the server to be sent back to a Slave when all of its child jobs are Finished.
/////
//ResumeOnChildJobsFinished,
///
/// Job is beeing transferred
///
Transferring,
///
/// Job is actively calculated on a Slave
///
Calculating,
///
/// Job is paused, will not be picked up by slaves
///
Paused,
///
/// Job as finished and is ready to be collected by the Client
///
Finished,
///
/// Job is aborted and result can be collected by the Client
///
Aborted,
///
/// Job as been aborted due to an error. Results are ready to be collected
///
Failed
};
public static class JobStateExtensions {
///
/// This job is not yet done
///
public static bool IsActive(this JobState jobState) {
return !jobState.IsDone();
}
///
/// This job is Waiting
///
public static bool IsWaiting(this JobState jobState) {
return jobState == JobState.Waiting;
}
///
/// This job is Finished || Failed || Aborted
///
public static bool IsDone(this JobState jobState) {
return jobState == JobState.Finished ||
jobState == JobState.Aborted ||
jobState == JobState.Failed;
}
}
}