#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; namespace HeuristicLab.Services.Hive.Common.DataTransfer { [Serializable] public enum JobState { /// /// A job is offline as long as he is not yet submitted to the hive /// Offline, /// /// Job is waiting to be calculated /// Waiting, ///// ///// The job is set to Finished when all child jobs are Finished. ///// //FinishOnChildJobsFinished, ///// ///// The job is paused and waits on the server to be sent back to a Slave when all of its child jobs are Finished. ///// //ResumeOnChildJobsFinished, /// /// Job is beeing transferred /// Transferring, /// /// Job is actively calculated on a Slave /// Calculating, /// /// Job is paused, will not be picked up by slaves /// Paused, /// /// Job as finished and is ready to be collected by the Client /// Finished, /// /// Job is aborted and result can be collected by the Client /// Aborted, /// /// Job as been aborted due to an error. Results are ready to be collected /// Failed }; public static class JobStateExtensions { /// /// This job is not yet done /// public static bool IsActive(this JobState jobState) { return !jobState.IsDone(); } /// /// This job is Waiting /// public static bool IsWaiting(this JobState jobState) { return jobState == JobState.Waiting; } /// /// This job is Finished || Failed || Aborted /// public static bool IsDone(this JobState jobState) { return jobState == JobState.Finished || jobState == JobState.Aborted || jobState == JobState.Failed; } } }