#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using HeuristicLab.Common; namespace HeuristicLab.Services.Hive.Common.DataTransfer { [DataContract] [Serializable] public class Job : LightweightJob { [DataMember] public Guid UserId { get; set; } [DataMember] public int Priority { get; set; } [DataMember] public int CoresNeeded { get; set; } [DataMember] public int MemoryNeeded { get; set; } [DataMember] public List PluginsNeededIds { get; set; } [DataMember] public DateTime? LastHeartbeat { get; set; } public Job() { this.PluginsNeededIds = new List(); } protected Job(Job original, Cloner cloner) : base(original, cloner) { this.UserId = original.UserId; this.Priority = original.Priority; this.CoresNeeded = original.CoresNeeded; this.MemoryNeeded = original.MemoryNeeded; this.PluginsNeededIds = new List(original.PluginsNeededIds); this.LastHeartbeat = original.LastHeartbeat; } public override IDeepCloneable Clone(Cloner cloner) { return new Job(this, cloner); } public override string ToString() { return string.Format("State: {0}, SlaveId: {1}, DateCreated: {2}, DateCalculated: {3}, CoresNeeded: {4}, MemoryNeeded: {5}", JobState, SlaveId, DateCreated, DateCalculated, CoresNeeded, MemoryNeeded); } } }