#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using HeuristicLab.Common;
namespace HeuristicLab.Services.Hive.Common.DataTransfer {
[DataContract]
[Serializable]
public class Job : LightweightJob {
[DataMember]
public Guid UserId { get; set; }
[DataMember]
public int Priority { get; set; }
[DataMember]
public int CoresNeeded { get; set; }
[DataMember]
public int MemoryNeeded { get; set; }
[DataMember]
public List PluginsNeededIds { get; set; }
[DataMember]
public DateTime? LastHeartbeat { get; set; }
public Job() {
this.PluginsNeededIds = new List();
}
protected Job(Job original, Cloner cloner) : base(original, cloner) {
this.UserId = original.UserId;
this.Priority = original.Priority;
this.CoresNeeded = original.CoresNeeded;
this.MemoryNeeded = original.MemoryNeeded;
this.PluginsNeededIds = new List(original.PluginsNeededIds);
this.LastHeartbeat = original.LastHeartbeat;
}
public override IDeepCloneable Clone(Cloner cloner) {
return new Job(this, cloner);
}
public override string ToString() {
return string.Format("State: {0}, SlaveId: {1}, DateCreated: {2}, DateCalculated: {3}, CoresNeeded: {4}, MemoryNeeded: {5}", JobState, SlaveId, DateCreated, DateCalculated, CoresNeeded, MemoryNeeded);
}
}
}