#region License Information
/* HeuristicLab
* Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace HeuristicLab.Encodings.SymbolicExpressionTreeEncoding.LayoutEngines {
public class LayoutNode : ILayoutNode where T : class {
public ILayoutNode NextLeft {
get {
return Children == null ? Thread : Children.First();
}
}
public ILayoutNode NextRight {
get {
return Children == null ? Thread : Children.Last();
}
}
public ILayoutNode LeftSibling {
get {
if (Parent == null) return null;
return Number == 0 ? null : Parent.Children[Number - 1];
}
}
public ILayoutNode LeftmostSibling {
get {
if (Parent == null) return null;
return Number == 0 ? null : Parent.Children[0];
}
}
public ILayoutNode Thread { get; set; }
public ILayoutNode Ancestor { get; set; }
public ILayoutNode Parent { get; set; }
public List> Children { get; set; }
public float Mod { get; set; }
public float Prelim { get; set; }
public float Change { get; set; }
public float Shift { get; set; }
public int Number { get; set; }
public int Level { get; set; }
public float X { get; set; }
public float Y { get; set; }
public bool IsLeaf {
get { return Children == null || Children.Count == 0; }
}
public T Content { get; set; }
}
}