#region License Information /* HeuristicLab * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Problems.DataAnalysis.Symbolic { [StorableClass] [Item("AnyNodeSymbol", "A symbol that represents a '=' wildcard that can match any node of the same type (function or leaf)")] public class AnyNodeSymbol : Symbol { public AnyNodeSymbol(bool deserializing) : base(deserializing) { } public AnyNodeSymbol(Symbol original, Cloner cloner) : base(original, cloner) { } public AnyNodeSymbol(string name, string description) : base(name, description) { } protected AnyNodeSymbol(AnyNodeSymbol original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new AnyNodeSymbol(this, cloner); } public AnyNodeSymbol() : base("=", "A wildcard symbol that can match any node of the same type (function or leaf node)") { } public AnyNodeSymbol(int minimumArity, int maximumArity) : base("=", "A wildcard symbol that can match any node of the same type (function or leaf node)") { this.MinimumArity = minimumArity; this.MaximumArity = maximumArity; } public override ISymbolicExpressionTreeNode CreateTreeNode() { return new AnyNode(this); } public override int MinimumArity { get; } public override int MaximumArity { get; } } }