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source: branches/HeuristicLab.EvolutionTracking/HeuristicLab.EvolutionaryTracking/3.4/FPGraph.cs @ 10264

Last change on this file since 10264 was 10264, checked in by bburlacu, 10 years ago

#1772: Created new branch for the redesigned version of the tracking plugin

File size: 2.3 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using System.Linq;
24using HeuristicLab.Core;
25using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
26
27namespace HeuristicLab.EvolutionaryTracking {
28  [Item("Symbol graph", "A graph used to store the relationship between symbols in a population of individuals")]
29  [StorableClass]
30  public class FPGraph : GenericGraph<SymbolNode> {
31    [Storable]
32    public Dictionary<int, List<SymbolNode>> Levels { get { return levels; } }
33    private Dictionary<int, List<SymbolNode>> levels = new Dictionary<int, List<SymbolNode>>();
34
35    public void AddNode(SymbolNode node, int level) {
36      if (levels.ContainsKey(level)) {
37        SymbolNode match = levels[level].Find(n => n.Label.Equals(node.Label));
38        if (match == null) {
39          levels[level].Add(node);
40        }
41      } else {
42        levels[level] = new List<SymbolNode> { node };
43      }
44      base.AddNode(node);
45    }
46
47    public bool ContainsKey(string key, int level) {
48      return levels.ContainsKey(level) && levels[level].Select(n => n.Label).Contains(key);
49    }
50
51    public SymbolNode GetNode(string key, int level) {
52      SymbolNode node = null;
53      if (levels.ContainsKey(level))
54        node = levels[level].Find(n => n.Label.Equals(key));
55      return node;
56    }
57
58    void AddArc(SymbolNode source, SymbolNode target, double weight, object data = null) {
59      source.AddForwardArc(target, weight, data);
60    }
61  }
62}
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