1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2013 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.Drawing;
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24 | using System.Linq;
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25 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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26 | using HeuristicLab.Visualization;
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27 |
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28 | namespace HeuristicLab.EvolutionTracking.Views.Primitives {
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29 | // a class representing a primitive group with an area defined by the LowerLeft and UpperRight points
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30 | // the area is important for deciding which group was selected and for layouting
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31 | public class PrimitiveGroup : Group, ILayoutNode<ISymbolicExpressionTree> {
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32 | // two points to determine the area of the primitive group
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33 | private PointF lowerLeft;
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34 | public PointF LowerLeft {
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35 | get { return lowerLeft; }
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36 | set { lowerLeft = value; }
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37 | }
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38 | private PointF upperRight;
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39 | public PointF UpperRight {
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40 | get { return upperRight; }
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41 | set { upperRight = value; }
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42 | }
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43 |
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44 | public PrimitiveGroup(IChart chart)
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45 | : base(chart) {
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46 | lowerLeft = new PointF();
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47 | upperRight = new PointF();
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48 | }
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49 |
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50 | public SizeF Size {
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51 | get { return new SizeF(upperRight.X - lowerLeft.X, upperRight.Y - lowerLeft.Y); }
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52 | }
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53 |
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54 | public void UpdateBounds() {
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55 | // update corner points
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56 | var primitives = Primitives.Where(p => p is RectangularPrimitiveBase).Cast<RectangularPrimitiveBase>().ToList();
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57 | var xmin = (float)primitives.Min(p => p.LowerLeft.X);
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58 | var ymin = (float)primitives.Min(p => p.LowerLeft.Y);
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59 | LowerLeft = new PointF(xmin, ymin);
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60 |
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61 | var xmax = (float)primitives.Max(p => p.UpperRight.X);
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62 | var ymax = (float)primitives.Max(p => p.UpperRight.Y);
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63 | UpperRight = new PointF(xmax, ymax);
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64 | }
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65 | public override void AddRange(IEnumerable<IPrimitive> primitives) {
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66 | foreach (var primitive in primitives)
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67 | Add(primitive);
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68 | }
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69 | public override void Move(Offset delta) {
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70 | base.Move(delta);
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71 | UpdateBounds();
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72 | }
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73 | public bool IsLeaf {
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74 | get { return Children == null || Children.Count == 0; }
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75 | }
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76 | public ILayoutNode<ISymbolicExpressionTree> NextLeft {
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77 | get {
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78 | return Children == null ? Thread : Children.First();
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79 | }
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80 | }
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81 | public ILayoutNode<ISymbolicExpressionTree> NextRight {
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82 | get {
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83 | return Children == null ? Thread : Children.Last();
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84 | }
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85 | }
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86 | public ILayoutNode<ISymbolicExpressionTree> LeftSibling {
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87 | get {
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88 | if (Parent == null) return null;
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89 | return Number == 0 ? null : Parent.Children[Number - 1];
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90 | }
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91 | }
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92 | public ILayoutNode<ISymbolicExpressionTree> LeftmostSibling {
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93 | get {
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94 | if (Parent == null) return null;
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95 | return Number == 0 ? null : Parent.Children[0];
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96 | }
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97 | }
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98 |
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99 | public ILayoutNode<ISymbolicExpressionTree> Thread { get; set; }
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100 | public ILayoutNode<ISymbolicExpressionTree> Ancestor { get; set; }
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101 | public ILayoutNode<ISymbolicExpressionTree> Parent { get; set; }
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102 | public List<ILayoutNode<ISymbolicExpressionTree>> Children { get; set; }
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103 | public float Mod { get; set; }
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104 | public float Prelim { get; set; }
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105 | public float Change { get; set; }
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106 | public float Shift { get; set; }
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107 | public int Number { get; set; }
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108 | public int Level { get; set; }
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109 | public float X { get; set; }
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110 | public float Y { get; set; }
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111 |
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112 | public ISymbolicExpressionTree Content { get; set; }
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113 | }
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114 | }
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