#region License Information
/* HeuristicLab
* Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using SharpDX;
using SharpDX.Toolkit.Graphics;
namespace PackingPlanVisualizations {
[Serializable]
public struct VertexPositionColorNormal : IEquatable {
[VertexElement("COLOR")]
public Color Color;
[VertexElement("SV_Position")]
public Vector3 Position;
[VertexElement("NORMAL")]
public Vector3 Normal;
public VertexPositionColorNormal(Color color, Vector3 position, Vector3 normal) {
Position = position;
Color = color;
Normal = normal;
}
public static bool operator !=(VertexPositionColorNormal left, VertexPositionColorNormal right) {
return !left.Equals(right);
}
public static bool operator ==(VertexPositionColorNormal left, VertexPositionColorNormal right) {
return left.Equals(right);
}
public override bool Equals(object obj) {
if (obj.GetType() == typeof (VertexPositionColorNormal))
return this.Equals((VertexPositionColorNormal)obj);
else
return false;
}
public bool Equals(VertexPositionColorNormal other) {
return this.Normal == other.Normal && this.Position == other.Position && this.Color == other.Color;
}
public override int GetHashCode() {
return this.Color.GetHashCode() * 3 + this.Normal.GetHashCode() * 7 + this.Position.GetHashCode() * 11;
}
public override string ToString() {
return String.Format("VertexPositionColorNormal (Position: {0}; Color: {1}; Normal: {2})", this.Position, this.Color, this.Normal);
}
}
}