#region License Information
/* HeuristicLab
* Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using SharpDX;
namespace PackingPlanVisualizations {
public class CenteredContainer {
private BasicCuboidShape container;
private List packingItems;
private float normalizingFactor;
public CenteredContainer(BasicCuboidShape container) {
normalizingFactor = CalculateNormalizingFactor(container);
this.container = Normalize (container);
packingItems = new List();
}
private float CalculateNormalizingFactor(BasicCuboidShape shape) {
float longestEdge = Math.Max(Math.Max(shape.ShapeSize.X, shape.ShapeSize.Y), shape.ShapeSize.Z);
return 1 / (longestEdge / 30);
}
private BasicCuboidShape Normalize(BasicCuboidShape shape) {
return new BasicCuboidShape(shape.ShapeSize * normalizingFactor, shape.ShapePosition * normalizingFactor, shape.ShapeID, shape.Material);
}
public BasicCuboidShape Container {
get { return container; }
}
public List PackingItems {
get { return packingItems; }
}
public void AddPackingItem(Vector3 size, Vector3 position, int index, int material) {
Vector3 itemSize = size * normalizingFactor;
Vector3 itemPosition = position * normalizingFactor;
//Apply rotation = swap X and Y size
//if (rotated) {
// float aux = itemSize.X;
// itemSize.X = itemSize.Y;
// itemSize.Y = aux;
//}
Vector3 actualPosition = container.CalculatePositionRelativeToBottomLeftBackCorner(itemSize, itemPosition);
BasicCuboidShape itemShape = new BasicCuboidShape(itemSize, actualPosition, index, material);
packingItems.Add(itemShape);
}
}
}