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source: branches/HeuristicLab.BinPacking/PackingPlanVisualizations/3D/BasicCuboidShape.cs @ 13497

Last change on this file since 13497 was 13497, checked in by gkronber, 8 years ago

#1966: fixed various problems: bugs in cloning, bugs in persistence, method names, various minor improvements of source code for readability.

File size: 3.4 KB
RevLine 
[13032]1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
[13028]22using SharpDX;
23using SharpDX.Toolkit.Graphics;
24using Buffer = SharpDX.Toolkit.Graphics.Buffer;
25
26namespace PackingPlanVisualizations {
[13465]27
[13028]28  public class BasicCuboidShape {
[13497]29    public Vector3 ShapeSize { get; private set; }
30    public Vector3 ShapePosition { get; private set; }
31    public int ShapeID { get; private set; }
32    public int Material { get; private set; }
[13028]33
34
35    private VertexPositionColorNormal[] shapeTriangleVertices;
36    private VertexPositionColorNormal[] shapeLineVertices;
37
38    public BasicCuboidShape(Vector3 size, Vector3 position, int shapeNr, int material) {
[13497]39      ShapeSize = size;
40      ShapePosition = position;
41      ShapeID = shapeNr;
42      Material = material;
[13028]43    }
44    public BasicCuboidShape(Vector3 size, int shapeNr) : this(size, new Vector3(0, 0, 0), shapeNr, 0) { }
45
46    public void RenderShapeLines(GraphicsDevice device) {
47      RenderShapeLines(device, new Color(255, 255, 255));
48    }
49    public void RenderShapeLines(GraphicsDevice device, Color color) {
[13497]50      shapeLineVertices =
51        new CuboidShapePreparations(ShapeSize, ShapePosition, color).CreateVertexDefinitionsForEdgeLines();
52      var shapeLineBuffer = Buffer.Vertex.New(device, shapeLineVertices);
53      var inputLayoutLine = VertexInputLayout.FromBuffer(0, shapeLineBuffer);
[13028]54
55      device.SetVertexBuffer(shapeLineBuffer);
56      device.SetVertexInputLayout(inputLayoutLine);
57      device.Draw(PrimitiveType.LineList, shapeLineBuffer.ElementCount);
58    }
59
60    public void RenderShapeTriangles(GraphicsDevice device) {
[13465]61      RenderShapeTriangles(device, Material == 0 ? new Color(60, 60, 60) : new Color(0, 0, 0));
[13028]62    }
63
64    public void RenderShapeTriangles(GraphicsDevice device, Color color) {
[13497]65      shapeTriangleVertices =
66        new CuboidShapePreparations(ShapeSize, ShapePosition, color).CreateVertexDefinitionsForTriangles();
67      var shapeTriangleBuffer = Buffer.Vertex.New(device, shapeTriangleVertices);
68      var inputLayoutTriangles = VertexInputLayout.FromBuffer(0, shapeTriangleBuffer);
[13028]69
70      device.SetVertexBuffer(shapeTriangleBuffer);
71      device.SetVertexInputLayout(inputLayoutTriangles);
72      device.Draw(PrimitiveType.TriangleList, shapeTriangleBuffer.ElementCount);
73    }
74
75    public void RenderShapeTrianglesAndLines(GraphicsDevice device) {
76      RenderShapeLines(device);
77      RenderShapeTriangles(device);
78    }
79
[13465]80    public Vector3 CalculatePositionRelativeToBottomLeftBackCorner(Vector3 itemSize, Vector3 itemPosition) {
[13497]81      Vector3 newPosition = itemPosition - (ShapeSize / 2 - itemSize / 2);
[13028]82      return newPosition;
83    }
84  }
85}
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