1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using HeuristicLab.Problems.BinPacking.Interfaces;
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27 | using HeuristicLab.Problems.BinPacking.PackingItem;
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28 | using HeuristicLab.Problems.BinPacking.Shapes;
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29 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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30 | using HeuristicLab.Core;
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31 | using HeuristicLab.Common;
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32 | using HeuristicLab.Parameters;
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33 | using HeuristicLab.Data;
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34 | using HeuristicLab.Collections;
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35 | using HeuristicLab.Problems.BinPacking.Dimensions;
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36 | using HeuristicLab.Problems.BinPacking.PackingBin;
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37 |
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38 | namespace HeuristicLab.Encodings.PackingEncoding.PackingPlan {
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39 | [Item("BinPacking3D", "Represents a single-bin packing for a 3D bin-packing problem.")]
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40 | [StorableClass]
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41 | public class BinPacking3D : BinPacking<ThreeDimensionalPacking, CuboidPackingBin, CuboidPackingItem> {
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42 |
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43 | public BinPacking3D(CuboidPackingBin binMeasures) : base(binMeasures) {
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44 | //OccupiedPoints = new OccupiedPoints3D(binMeasures);
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45 | }
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46 | [StorableConstructor]
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47 | protected BinPacking3D(bool deserializing) : base(deserializing) { }
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48 | protected BinPacking3D(BinPacking3D original, Cloner cloner)
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49 | : base(original, cloner) {
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50 | this.depthWasDoubled = original.depthWasDoubled;
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51 | }
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52 | public override IDeepCloneable Clone(Cloner cloner) {
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53 | return new BinPacking3D(this, cloner);
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54 | }
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55 |
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56 | protected override void GenerateNewExtremePointsForNewItem(CuboidPackingItem newItem, ThreeDimensionalPacking position) {
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57 | int newWidth = position.Rotated ? newItem.Depth : newItem.Width;
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58 | int newDepth = position.Rotated ? newItem.Width : newItem.Depth;
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59 |
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60 | //Find ExtremePoints beginning from sourcepointX
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61 | var sourcePointX = new ThreeDimensionalPacking(0, position.X + newWidth, position.Y, position.Z);
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62 | if (sourcePointX.X < BinMeasures.Width && sourcePointX.Y < BinMeasures.Height && sourcePointX.Z < BinMeasures.Depth) {
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63 | //Traversing down the y-axis
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64 | int currentYValue = sourcePointX.Y;
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65 | while (currentYValue > 0 && !IsPointOccupied(new ThreeDimensionalPacking (0, sourcePointX.X, currentYValue, sourcePointX.Z))) {
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66 | currentYValue--;
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67 | }
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68 | ExtremePoints.Add(new ThreeDimensionalPacking(0, sourcePointX.X, currentYValue, sourcePointX.Z));
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69 |
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70 | //Traversing down the z-axis
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71 | int currentZValue = sourcePointX.Z;
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72 | while (currentZValue > 0 && !IsPointOccupied(new ThreeDimensionalPacking (0, sourcePointX.X, sourcePointX.Y, currentZValue - 1))) {
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73 | currentZValue--;
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74 | }
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75 | ExtremePoints.Add(new ThreeDimensionalPacking(0, sourcePointX.X, sourcePointX.Y, currentZValue));
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76 | }
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77 |
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78 |
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79 |
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80 |
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81 | //Find ExtremePoints beginning from sourcepointY
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82 | var sourcePointY = new ThreeDimensionalPacking(0, position.X, position.Y + newItem.Height, position.Z);
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83 | if (sourcePointY.X < BinMeasures.Width && sourcePointY.Y < BinMeasures.Height && sourcePointY.Z < BinMeasures.Depth) {
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84 | //Traversing down the x-axis
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85 | int currentXValue = sourcePointY.X;
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86 | while (currentXValue > 0 && !IsPointOccupied(new ThreeDimensionalPacking (0, currentXValue - 1, sourcePointY.Y, sourcePointY.Z))) {
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87 | currentXValue--;
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88 | }
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89 | ExtremePoints.Add(new ThreeDimensionalPacking(0, currentXValue, sourcePointY.Y, sourcePointY.Z));
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90 |
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91 | //Traversing down the z-axis
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92 | int currentZValue = sourcePointY.Z;
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93 | while (currentZValue > 0 && !IsPointOccupied(new ThreeDimensionalPacking (0, sourcePointY.X, sourcePointY.Y, currentZValue - 1))) {
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94 | currentZValue--;
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95 | }
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96 | ExtremePoints.Add(new ThreeDimensionalPacking(0, sourcePointY.X, sourcePointY.Y, currentZValue));
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97 | }
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98 |
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99 |
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100 |
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101 |
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102 |
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103 | //Find ExtremePoints beginning from sourcepointZ
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104 | var sourcePointZ = new ThreeDimensionalPacking(0, position.X, position.Y, position.Z + newDepth);
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105 | if (sourcePointZ.X < BinMeasures.Width && sourcePointZ.Y < BinMeasures.Height && sourcePointZ.Z < BinMeasures.Depth) {
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106 | //Traversing down the x-axis
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107 | int currentXValue = sourcePointZ.X;
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108 | while (currentXValue > 0 && !IsPointOccupied(new ThreeDimensionalPacking (0, currentXValue - 1, sourcePointZ.Y, sourcePointZ.Z))) {
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109 | currentXValue--;
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110 | }
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111 | ExtremePoints.Add(new ThreeDimensionalPacking(0, currentXValue, sourcePointZ.Y, sourcePointZ.Z));
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112 |
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113 | //Traversing down the y-axis
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114 | int currentYValue = sourcePointZ.Y;
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115 | while (currentYValue > 0 && !IsPointOccupied(new ThreeDimensionalPacking (0, sourcePointZ.X, currentYValue, sourcePointZ.Z))) {
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116 | currentYValue--;
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117 | }
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118 | ExtremePoints.Add(new ThreeDimensionalPacking(0, sourcePointZ.X, currentYValue, sourcePointZ.Z));
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119 | }
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120 |
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121 | ExtremePoints = new HashSet<ThreeDimensionalPacking>(ExtremePoints.
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122 | OrderBy(ep => ep.Z).
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123 | ThenBy(ep => ep.X).
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124 | ThenBy(ep => ep.Y).
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125 | ThenBy(ep => ShortestPossibleSideFromPoint(ep)));
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126 | }
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127 |
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128 | public override ThreeDimensionalPacking FindExtremePointForItem(CuboidPackingItem measures, bool rotated, bool stackingConstraints) {
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129 |
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130 | CuboidPackingItem item = new CuboidPackingItem(
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131 | rotated ? measures.Depth : measures.Width,
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132 | measures.Height,
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133 | rotated ? measures.Width : measures.Depth,
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134 | measures.TargetBin);
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135 |
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136 | int epIndex = 0;
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137 | while (epIndex < ExtremePoints.Count && (
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138 | !IsPositionFeasible(item, ExtremePoints.ElementAt(epIndex)) || (stackingConstraints && !IsStaticStable(item, ExtremePoints.ElementAt(epIndex)))
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139 | )) { epIndex++; }
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140 |
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141 | if (epIndex < ExtremePoints.Count) {
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142 | var result = ExtremePoints.ElementAt(epIndex);
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143 | result.Rotated = rotated;
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144 | return result;
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145 | }
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146 | return null;
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147 | }
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148 | public override ThreeDimensionalPacking FindPositionBySliding(CuboidPackingItem measures, bool rotated) {
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149 | //Starting-position at upper right corner (=left bottom point of item-rectangle is at position item.width,item.height)
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150 | ThreeDimensionalPacking currentPosition = new ThreeDimensionalPacking(0,
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151 | BinMeasures.Width - (rotated ? measures.Depth : measures.Width),
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152 | BinMeasures.Height - measures.Height,
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153 | BinMeasures.Depth - (rotated ? measures.Width : measures.Depth), rotated);
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154 | //Slide the item as far as possible to the bottom
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155 | while (IsPositionFeasible(measures, ThreeDimensionalPacking.MoveDown(currentPosition))
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156 | || IsPositionFeasible(measures, ThreeDimensionalPacking.MoveLeft(currentPosition))
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157 | || IsPositionFeasible(measures, ThreeDimensionalPacking.MoveBack(currentPosition))) {
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158 | //Slide the item as far as possible to the left
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159 | while (IsPositionFeasible(measures, ThreeDimensionalPacking.MoveLeft(currentPosition))
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160 | || IsPositionFeasible(measures, ThreeDimensionalPacking.MoveBack(currentPosition))) {
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161 | //Slide the item as far as possible to the back
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162 | while (IsPositionFeasible(measures, ThreeDimensionalPacking.MoveBack(currentPosition))) {
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163 | currentPosition = ThreeDimensionalPacking.MoveBack(currentPosition);
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164 | }
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165 | if (IsPositionFeasible(measures, ThreeDimensionalPacking.MoveLeft(currentPosition)))
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166 | currentPosition = ThreeDimensionalPacking.MoveLeft(currentPosition);
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167 | }
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168 | if (IsPositionFeasible(measures, ThreeDimensionalPacking.MoveDown(currentPosition)))
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169 | currentPosition = ThreeDimensionalPacking.MoveDown(currentPosition);
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170 | }
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171 |
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172 | return IsPositionFeasible(measures, currentPosition) ? currentPosition : null;
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173 | }
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174 |
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175 | public override void SlidingBasedPacking(ref List<int> sequence, ItemList<CuboidPackingItem> itemMeasures) {
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176 | var temp = new List<int>(sequence);
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177 | for (int i = 0; i < temp.Count; i++) {
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178 | var item = itemMeasures[temp[i]];
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179 | var position = FindPositionBySliding(item, false);
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180 | if (position != null) {
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181 | PackItem(temp[i], item, position);
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182 | sequence.Remove(temp[i]);
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183 | }
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184 | }
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185 | }
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186 | public override void SlidingBasedPacking(ref List<int> sequence, ItemList<CuboidPackingItem> itemMeasures, Dictionary<int, bool> rotationArray) {
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187 | var temp = new List<int>(sequence);
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188 | for (int i = 0; i < temp.Count; i++) {
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189 | var item = itemMeasures[temp[i]];
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190 | var position = FindPositionBySliding(item, rotationArray[i]);
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191 | if (position != null) {
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192 | PackItem(temp[i], item, position);
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193 | sequence.Remove(temp[i]);
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194 | }
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195 | }
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196 | }
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197 | public override void ExtremePointBasedPacking(ref List<int> sequence, ItemList<CuboidPackingItem> itemMeasures, bool stackingConstraints) {
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198 | var temp = new List<int>(sequence);
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199 | foreach (int itemID in temp) {
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200 | var item = itemMeasures[itemID];
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201 | var positionFound = FindExtremePointForItem(item, false, stackingConstraints);
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202 | if (positionFound != null) {
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203 | PackItem(itemID, item, positionFound);
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204 | sequence.Remove(itemID);
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205 | }
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206 | }
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207 | }
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208 | public override void ExtremePointBasedPacking(ref List<int> sequence, ItemList<CuboidPackingItem> itemMeasures, bool stackingConstraints, Dictionary<int, bool> rotationArray) {
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209 | var temp = new List<int>(sequence);
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210 | foreach (int itemID in temp) {
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211 | var item = itemMeasures[itemID];
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212 | var positionFound = FindExtremePointForItem(item, rotationArray[itemID], stackingConstraints);
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213 | if (positionFound != null) {
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214 | PackItem(itemID, item, positionFound);
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215 | sequence.Remove(itemID);
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216 | }
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217 | }
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218 | }
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219 |
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220 |
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221 | [Storable]
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222 | private bool depthWasDoubled = false;
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223 | public void DoubleDepth() {
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224 | if (!depthWasDoubled) {
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225 | var oldDepth = BinMeasures.Depth;
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226 | BinMeasures.Depth = BinMeasures.Depth * 2;
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227 | //OccupiedPoints.ChangeBinMeasures(BinMeasures);
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228 | depthWasDoubled = true;
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229 | }
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230 | }
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231 |
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232 | public override int ShortestPossibleSideFromPoint(ThreeDimensionalPacking position) {
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233 |
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234 | int shortestSide = int.MaxValue;
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235 | int width = BinMeasures.Width;
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236 | int height = BinMeasures.Height;
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237 | int depth = BinMeasures.Depth;
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238 |
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239 | if (position.X >= width || position.Y >= height || position.Z >= depth)
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240 | return shortestSide;
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241 |
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242 | ThreeDimensionalPacking current = new ThreeDimensionalPacking (0, position.X, position.Y, position.Z);
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243 | while (current.X < width && IsPointOccupied(current)) { current = ThreeDimensionalPacking.MoveRight(current); }
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244 | if (current.X - position.X < shortestSide)
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245 | shortestSide = current.X - position.X;
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246 |
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247 |
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248 | current = new ThreeDimensionalPacking(0, position.X, position.Y, position.Z);
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249 | while (current.Y < height && IsPointOccupied(current)) { current = ThreeDimensionalPacking.MoveUp (current); }
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250 | if (current.Y - position.Y < shortestSide)
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251 | shortestSide = current.Y - position.Y;
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252 |
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253 |
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254 | current = new ThreeDimensionalPacking(0, position.X, position.Y, position.Z);
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255 | while (current.Z < depth && IsPointOccupied(current)) { current = ThreeDimensionalPacking.MoveFront(current); }
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256 | if (current.Z - position.Z < shortestSide)
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257 | shortestSide = current.Z - position.Z;
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258 |
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259 | return shortestSide;
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260 | }
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261 | public override bool IsStaticStable(CuboidPackingItem item, ThreeDimensionalPacking position) {
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262 | //Static stability is given, if item is placed on the ground
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263 | if (position.Y == 0)
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264 | return true;
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265 |
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266 | if (IsPointOccupied (new ThreeDimensionalPacking (0, position.X, position.Y - 1, position.Z))
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267 | && IsPointOccupied (new ThreeDimensionalPacking (0, position.X + item.Width - 1, position.Y - 1, position.Z))
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268 | && IsPointOccupied (new ThreeDimensionalPacking (0, position.X, position.Y - 1, position.Z + item.Depth - 1))
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269 | && IsPointOccupied (new ThreeDimensionalPacking (0, position.X + item.Width - 1, position.Y - 1, position.Z + item.Depth - 1)))
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270 | return true;
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271 |
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272 |
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273 | //if (occupiedPoints[position.X, position.Y - 1, position.Z] != -1
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274 | // && occupiedPoints[position.X + item.Width - 1, position.Y - 1, position.Z] != -1
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275 | // && occupiedPoints[position.X, position.Y - 1, position.Z + item.Depth - 1] != -1
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276 | // && occupiedPoints[position.X + item.Width - 1, position.Y - 1, position.Z + item.Depth - 1] != -1)
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277 | // return true;
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278 |
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279 | //int groundCount = 0;
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280 | //for (int x = ep.X; x < ep.X + item.Width - 1; x++) {
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281 | // for (int z = ep.Z; z < ep.Z + item.Depth - 1; z++) {
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282 | // if (occupiedPoints[x,ep.Y-1, z] != -1)
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283 | // groundCount++;
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284 | // }
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285 | //}
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286 | //double stableGround = (double)(groundCount) / (double)(item.Width * item.Depth);
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287 | //if (stableGround > 0.75)
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288 | // return true;
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289 |
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290 | return false;
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291 | }
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292 | }
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293 | }
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