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source: branches/HeuristicLab.BinPacking/HeuristicLab.Problems.BinPacking/3.3/Encodings/MultiComponentVector/SequencePreservingMultiComponentVectorCrossover.cs @ 9495

Last change on this file since 9495 was 9495, checked in by jhelm, 11 years ago

#1966: Did some major refactoring in Decoder-classes; Added MoveEvaluator classes for different encodings and dimensions; Added new crossover-class for MCV encoding;

File size: 4.2 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using HeuristicLab.Collections;
24using HeuristicLab.Common;
25using HeuristicLab.Core;
26using HeuristicLab.Data;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28using HeuristicLab.Problems.BinPacking.Interfaces;
29
30namespace HeuristicLab.Encodings.PackingEncoding.MultiComponentVector {
31  [Item("Sequence Preserving Multi Component Vector Crossover", "An operator which crosses two MultiComponentVector representations.")]
32  [StorableClass]
33  public class SequencePreservingMultiComponentVectorCrossover :  MultiComponentVectorCrossover {
34    [StorableConstructor]
35    protected SequencePreservingMultiComponentVectorCrossover(bool deserializing) : base(deserializing) { }
36    protected SequencePreservingMultiComponentVectorCrossover(SequencePreservingMultiComponentVectorCrossover original, Cloner cloner) : base(original, cloner) { }
37    public SequencePreservingMultiComponentVectorCrossover()
38      : base() {
39    }
40    public override IDeepCloneable Clone(Cloner cloner) {
41      return new SequencePreservingMultiComponentVectorCrossover(this, cloner);
42    }
43
44    public override MultiComponentVectorEncoding Cross(IRandom random, MultiComponentVectorEncoding parent1, MultiComponentVectorEncoding parent2) {
45      MultiComponentVectorEncoding child = new MultiComponentVectorEncoding ();
46      int nrOfItems = parent1.NrOfItems;
47      bool[] itemAlreadyAssigned = new bool[nrOfItems];
48
49      bool useParent2 = false;
50      int nrOfBins = parent1.NrOfBins > parent2.NrOfBins ? parent2.NrOfBins : parent1.NrOfBins;
51      for (int binNr = 0; binNr < nrOfBins; binNr++) {
52        MultiComponentVectorEncoding currentParent1 = useParent2 ? parent2 : parent1;
53        MultiComponentVectorEncoding currentParent2 = useParent2 ? parent1 : parent2;
54
55                 
56        var newBin = new ItemList<PackingInformation>();
57        double crossPointPercent = 0;
58
59        int nrOfItems1 = currentParent1.PackingInformations[binNr].Count;
60        if (nrOfItems1 > 0) {
61          double crossPoint1 = random.Next(nrOfItems1);
62          crossPointPercent = crossPoint1 / nrOfItems1;
63          for (int i = 0; i < crossPoint1; i++) {
64            PackingInformation pi = new PackingInformation(currentParent1.PackingInformations[binNr][i]);
65            if (!itemAlreadyAssigned[pi.ItemID]) {
66              itemAlreadyAssigned[pi.ItemID] = true;
67              newBin.Add(new PackingInformation(pi));
68            }
69          }
70        }
71
72        int nrOfItems2 = currentParent2.PackingInformations[binNr].Count;
73        if (nrOfItems2 > 0) {
74          int crossPoint2 = Convert.ToInt32(nrOfItems2 * crossPointPercent);
75          for (int i = crossPoint2; i < nrOfItems2; i++) {
76            PackingInformation pi = new PackingInformation(currentParent2.PackingInformations[binNr][i]);
77            if (!itemAlreadyAssigned[pi.ItemID]) {
78              itemAlreadyAssigned[pi.ItemID] = true;
79              newBin.Add(new PackingInformation(pi));
80            }
81          }
82        }
83
84        child.PackingInformations[binNr] = newBin;   
85        useParent2 = !useParent2;
86      }
87
88      for (int itemID = 0; itemID < nrOfItems; itemID++) {
89        if (!itemAlreadyAssigned[itemID])
90          child.PackingInformations[random.Next(nrOfBins)].Add(new PackingInformation(itemID, random.Next(2) == 0 ? true : false));
91      }
92
93      return child;
94    }       
95  }
96}
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