1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using HeuristicLab.Common;
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25 | using HeuristicLab.Core;
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26 | using HeuristicLab.Optimization;
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27 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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28 |
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29 | namespace HeuristicLab.Encodings.PackingEncoding.MultiComponentVector {
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30 | [Item("Exhaustive MultiComponentVector Move Generator", "Generates all possible multi component moves from a given multiComponentVector.")]
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31 | [StorableClass]
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32 | public class ExhaustiveMultiComponentVectorMoveGenerator : MultiComponentVectorMoveGenerator, IExhaustiveMoveGenerator {
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33 | [StorableConstructor]
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34 | protected ExhaustiveMultiComponentVectorMoveGenerator(bool deserializing) : base(deserializing) { }
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35 | protected ExhaustiveMultiComponentVectorMoveGenerator(ExhaustiveMultiComponentVectorMoveGenerator original, Cloner cloner) : base(original, cloner) { }
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36 | public ExhaustiveMultiComponentVectorMoveGenerator() : base() { }
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37 |
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38 | public override IDeepCloneable Clone(Cloner cloner) {
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39 | return new ExhaustiveMultiComponentVectorMoveGenerator(this, cloner);
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40 | }
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41 |
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42 |
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43 | public static MultiComponentVectorMove[] Apply(MultiComponentVectorEncoding multiComponentVector) {
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44 | //NrOfMoves = nrOfRotationMoves + nrOfSingleGroupingMoves + nrOfSwapSequenceMoves
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45 | // nrOfRotationMoves = nrOfItems
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46 | // nrOfSingleGroupingMoves = nrOfItems * (nrOfBins - 1)
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47 | // nrOfSwapSequenceMoves = SUM(foreach binNr: !nrOfItemsInBin)
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48 |
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49 | int lastBinNr = 0;
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50 | foreach (var pi in multiComponentVector.PackingInformations) {
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51 | if (pi.AssignedBin > lastBinNr)
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52 | lastBinNr = pi.AssignedBin;
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53 | }
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54 | int nrOfBins = lastBinNr + 1;
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55 |
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56 | int nrOfRotationMoves = multiComponentVector.PackingInformations.Count;
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57 | int nrOfSingleGroupingMoves = nrOfRotationMoves * (nrOfBins - 1);
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58 |
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59 | int[] itemsPerBin = new int[nrOfBins];
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60 | foreach (var pi in multiComponentVector.PackingInformations) {
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61 | itemsPerBin[pi.AssignedBin]++;
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62 | }
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63 | int nrOfSwapSequenceMoves = 0;
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64 | foreach (int items in itemsPerBin) {
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65 | nrOfSwapSequenceMoves += (items * (items - 1)) / 2;
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66 | }
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67 |
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68 | int totalMoves = nrOfRotationMoves + nrOfSingleGroupingMoves + nrOfSwapSequenceMoves;
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69 | MultiComponentVectorMove[] moves = new MultiComponentVectorMove[totalMoves];
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70 | int count = 0;
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71 | foreach (MultiComponentVectorMove move in GenerateRotationMoves(multiComponentVector)) {
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72 | moves[count++] = move;
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73 | }
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74 | foreach (MultiComponentVectorMove move in GenerateSingleGroupingMoves(multiComponentVector)) {
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75 | moves[count++] = move;
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76 | }
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77 | foreach (MultiComponentVectorMove move in GenerateSwapSequenceMoves(multiComponentVector)) {
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78 | moves[count++] = move;
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79 | }
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80 | return moves;
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81 | }
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82 |
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83 | protected override MultiComponentVectorMove[] GenerateMoves(MultiComponentVectorEncoding multiComponentVector) {
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84 | return Apply(multiComponentVector);
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85 | }
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86 | }
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87 | }
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