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source: branches/HeuristicLab.BinPacking/HeuristicLab.Problems.BinPacking/3.3/Encodings/MultiComponentVector/Moves/ThreeWay/ExhaustiveMultiComponentVectorMoveGenerator.cs @ 9440

Last change on this file since 9440 was 9440, checked in by jhelm, 11 years ago

#1966: Implemented new encoding (MultiComponentVector/MCV); Implemented move-operators for MCV and GV encodings; Implemented new decoding-methods for PS, GV and MCV encodings (ExtremePoint-based packing);

File size: 3.8 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System;
23using System.Collections.Generic;
24using HeuristicLab.Common;
25using HeuristicLab.Core;
26using HeuristicLab.Optimization;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.PackingEncoding.MultiComponentVector {
30  [Item("Exhaustive MultiComponentVector Move Generator", "Generates all possible multi component moves from a given multiComponentVector.")]
31  [StorableClass]
32  public class ExhaustiveMultiComponentVectorMoveGenerator : MultiComponentVectorMoveGenerator, IExhaustiveMoveGenerator {
33    [StorableConstructor]
34    protected ExhaustiveMultiComponentVectorMoveGenerator(bool deserializing) : base(deserializing) { }
35    protected ExhaustiveMultiComponentVectorMoveGenerator(ExhaustiveMultiComponentVectorMoveGenerator original, Cloner cloner) : base(original, cloner) { }
36    public ExhaustiveMultiComponentVectorMoveGenerator() : base() { }
37
38    public override IDeepCloneable Clone(Cloner cloner) {
39      return new ExhaustiveMultiComponentVectorMoveGenerator(this, cloner);
40    }
41
42
43    public static MultiComponentVectorMove[] Apply(MultiComponentVectorEncoding multiComponentVector) {
44      //NrOfMoves = nrOfRotationMoves + nrOfSingleGroupingMoves + nrOfSwapSequenceMoves
45      //  nrOfRotationMoves       = nrOfItems
46      //  nrOfSingleGroupingMoves = nrOfItems * (nrOfBins - 1)
47      //  nrOfSwapSequenceMoves   = SUM(foreach binNr: !nrOfItemsInBin)
48
49      int lastBinNr = 0;
50      foreach (var pi in multiComponentVector.PackingInformations) {
51        if (pi.AssignedBin > lastBinNr)
52          lastBinNr = pi.AssignedBin;
53      }
54      int nrOfBins = lastBinNr + 1;
55
56      int nrOfRotationMoves = multiComponentVector.PackingInformations.Count;
57      int nrOfSingleGroupingMoves = nrOfRotationMoves * (nrOfBins - 1);
58
59      int[] itemsPerBin = new int[nrOfBins];
60      foreach (var pi in multiComponentVector.PackingInformations) {
61        itemsPerBin[pi.AssignedBin]++;
62      }
63      int nrOfSwapSequenceMoves = 0;
64      foreach (int items in itemsPerBin) {
65        nrOfSwapSequenceMoves += (items * (items - 1)) / 2;
66      }
67
68      int totalMoves = nrOfRotationMoves + nrOfSingleGroupingMoves + nrOfSwapSequenceMoves;
69      MultiComponentVectorMove[] moves = new MultiComponentVectorMove[totalMoves];
70      int count = 0;
71      foreach (MultiComponentVectorMove move in GenerateRotationMoves(multiComponentVector)) {
72        moves[count++] = move;
73      }
74      foreach (MultiComponentVectorMove move in GenerateSingleGroupingMoves(multiComponentVector)) {
75        moves[count++] = move;
76      }
77      foreach (MultiComponentVectorMove move in GenerateSwapSequenceMoves(multiComponentVector)) {
78        moves[count++] = move;
79      }
80      return moves;
81    }   
82
83    protected override MultiComponentVectorMove[] GenerateMoves(MultiComponentVectorEncoding multiComponentVector) {
84      return Apply(multiComponentVector);
85    }
86  }
87}
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