#region License Information /* HeuristicLab * Copyright (C) 2002-2015 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Core; using HeuristicLab.Common; using HeuristicLab.Problems.BinPacking; namespace HeuristicLab.Problems.BinPacking3D { [Item("BinPacking3D", "Represents a single-bin packing for a 3D bin-packing problem.")] [StorableClass] public class BinPacking3D : BinPacking { public BinPacking3D(PackingShape binShape) : base(binShape) { ExtremePoints = new SortedSet(new EPComparer3D()); ExtremePoints.Add(binShape.Origin); InitializeOccupationLayers(); } [StorableConstructor] protected BinPacking3D(bool deserializing) : base(deserializing) { } protected BinPacking3D(BinPacking3D original, Cloner cloner) : base(original, cloner) { this.ExtremePoints = new SortedSet(original.ExtremePoints.Select(p => cloner.Clone(p)), new EPComparer3D()); } public override IDeepCloneable Clone(Cloner cloner) { return new BinPacking3D(this, cloner); } protected override void GenerateNewExtremePointsForNewItem(PackingItem newItem, PackingPosition position) { int newWidth = position.Rotated ? newItem.Depth : newItem.Width; int newDepth = position.Rotated ? newItem.Width : newItem.Depth; //Find ExtremePoints beginning from sourcepointX var sourcePointX = new PackingPosition(0, position.X + newWidth, position.Y, position.Z); if (sourcePointX.X < BinShape.Width && sourcePointX.Y < BinShape.Height && sourcePointX.Z < BinShape.Depth) { //Traversing down the y-axis PackingPosition current = new PackingPosition(0, sourcePointX.X, sourcePointX.Y, sourcePointX.Z); while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) { current = PackingPosition.MoveDown(current); } ExtremePoints.Add((PackingPosition)current.Clone()); while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) { current = PackingPosition.MoveLeft(current); } ExtremePoints.Add(current); //Traversing down the z-axis current = new PackingPosition(0, sourcePointX.X, sourcePointX.Y, sourcePointX.Z); while (current.Z > 0 && !IsPointOccupied(PackingPosition.MoveBack(current))) { current = PackingPosition.MoveBack(current); } ExtremePoints.Add((PackingPosition)current.Clone()); while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) { current = PackingPosition.MoveDown(current); } ExtremePoints.Add(current); } //Find ExtremePoints beginning from sourcepointY var sourcePointY = new PackingPosition(0, position.X, position.Y + newItem.Height, position.Z); if (sourcePointY.X < BinShape.Width && sourcePointY.Y < BinShape.Height && sourcePointY.Z < BinShape.Depth) { //Traversing down the x-axis PackingPosition current = new PackingPosition(0, sourcePointY.X, sourcePointY.Y, sourcePointY.Z); while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) { current = PackingPosition.MoveLeft(current); } ExtremePoints.Add((PackingPosition)current.Clone()); while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) { current = PackingPosition.MoveDown(current); } ExtremePoints.Add(current); //Traversing down the z-axis current = new PackingPosition(0, sourcePointY.X, sourcePointY.Y, sourcePointY.Z); while (current.Z > 0 && !IsPointOccupied(PackingPosition.MoveBack(current))) { current = PackingPosition.MoveBack(current); } ExtremePoints.Add((PackingPosition)current.Clone()); while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) { current = PackingPosition.MoveDown(current); } ExtremePoints.Add(current); } //Find ExtremePoints beginning from sourcepointZ var sourcePointZ = new PackingPosition(0, position.X, position.Y, position.Z + newDepth); if (sourcePointZ.X < BinShape.Width && sourcePointZ.Y < BinShape.Height && sourcePointZ.Z < BinShape.Depth) { //Traversing down the x-axis PackingPosition current = new PackingPosition(0, sourcePointZ.X, sourcePointZ.Y, sourcePointZ.Z); while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) { current = PackingPosition.MoveLeft(current); } ExtremePoints.Add((PackingPosition)current.Clone()); while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) { current = PackingPosition.MoveDown(current); } ExtremePoints.Add(current); //Traversing down the y-axis current = new PackingPosition(0, sourcePointZ.X, sourcePointZ.Y, sourcePointZ.Z); while (current.Y > 0 && !IsPointOccupied(PackingPosition.MoveDown(current))) { current = PackingPosition.MoveDown(current); } ExtremePoints.Add((PackingPosition)current.Clone()); while (current.X > 0 && !IsPointOccupied(PackingPosition.MoveLeft(current))) { current = PackingPosition.MoveLeft(current); } ExtremePoints.Add(current); } } public override PackingPosition FindExtremePointForItem(PackingItem item, bool rotated, bool stackingConstraints) { PackingItem newItem = new PackingItem( rotated ? item.Depth : item.Width, item.Height, rotated ? item.Width : item.Depth, item.TargetBin); int epIndex = 0; while (epIndex < ExtremePoints.Count && ( !IsPositionFeasible(newItem, ExtremePoints.ElementAt(epIndex)) || !IsSupportedByAtLeastOnePoint(newItem, ExtremePoints.ElementAt(epIndex)) || (stackingConstraints && !IsStaticStable(newItem, ExtremePoints.ElementAt(epIndex))) || (stackingConstraints && !IsWeightSupported(newItem, ExtremePoints.ElementAt(epIndex))) )) { epIndex++; } if (epIndex < ExtremePoints.Count) { var origPoint = ExtremePoints.ElementAt(epIndex); var result = new PackingPosition(origPoint.AssignedBin, origPoint.X, origPoint.Y, origPoint.Z, rotated); return result; } return null; } public override PackingPosition FindPositionBySliding(PackingItem item, bool rotated) { //TODO: does not support stacking constraints yet //Starting-position at upper right corner (=left bottom point of item-rectangle is at position item.width,item.height) PackingPosition currentPosition = new PackingPosition(0, BinShape.Width - (rotated ? item.Depth : item.Width), BinShape.Height - item.Height, BinShape.Depth - (rotated ? item.Width : item.Depth), rotated); //Slide the item as far as possible to the bottom while (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition)) || IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition)) || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition))) { //Slide the item as far as possible to the left while (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition)) || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition))) { //Slide the item as far as possible to the back while (IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition))) { currentPosition = PackingPosition.MoveBack(currentPosition); } if (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition))) currentPosition = PackingPosition.MoveLeft(currentPosition); } if (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition))) currentPosition = PackingPosition.MoveDown(currentPosition); } return IsPositionFeasible(item, currentPosition) ? currentPosition : null; } public override void SlidingBasedPacking(ref IList sequence, IList items) { var temp = new List(sequence); for (int i = 0; i < temp.Count; i++) { var item = items[temp[i]]; var position = FindPositionBySliding(item, false); if (position != null) { PackItem(temp[i], item, position); sequence.Remove(temp[i]); } } } public override void SlidingBasedPacking(ref IList sequence, IList items, Dictionary rotationArray) { var temp = new List(sequence); for (int i = 0; i < temp.Count; i++) { var item = items[temp[i]]; var position = FindPositionBySliding(item, rotationArray[i]); if (position != null) { PackItem(temp[i], item, position); sequence.Remove(temp[i]); } } } public override void ExtremePointBasedPacking(ref IList sequence, IList items, bool stackingConstraints) { var temp = new List(sequence); foreach (int itemID in temp) { var item = items[itemID]; var positionFound = FindExtremePointForItem(item, false, stackingConstraints); if (positionFound != null) { PackItem(itemID, item, positionFound); sequence.Remove(itemID); } } } public override void ExtremePointBasedPacking(ref IList sequence, IList items, bool stackingConstraints, Dictionary rotationArray) { var temp = new List(sequence); foreach (int itemID in temp) { var item = items[itemID]; var positionFound = FindExtremePointForItem(item, rotationArray[itemID], stackingConstraints); if (positionFound != null) { PackItem(itemID, item, positionFound); sequence.Remove(itemID); } } } public override int ShortestPossibleSideFromPoint(PackingPosition position) { int shortestSide = int.MaxValue; int width = BinShape.Width; int height = BinShape.Height; int depth = BinShape.Depth; if (position.X >= width || position.Y >= height || position.Z >= depth) return shortestSide; PackingPosition current = new PackingPosition(0, position.X, position.Y, position.Z); while (current.X < width && IsPointOccupied(current)) { current = PackingPosition.MoveRight(current); } if (current.X - position.X < shortestSide) shortestSide = current.X - position.X; current = new PackingPosition(0, position.X, position.Y, position.Z); while (current.Y < height && IsPointOccupied(current)) { current = PackingPosition.MoveUp(current); } if (current.Y - position.Y < shortestSide) shortestSide = current.Y - position.Y; current = new PackingPosition(0, position.X, position.Y, position.Z); while (current.Z < depth && IsPointOccupied(current)) { current = PackingPosition.MoveFront(current); } if (current.Z - position.Z < shortestSide) shortestSide = current.Z - position.Z; return shortestSide; } public override bool IsStaticStable(PackingItem item, PackingPosition position) { //Static stability is given, if item is placed on the ground if (position.Y == 0) return true; if (IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z)) && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z)) && IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z + item.Depth - 1)) && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z + item.Depth - 1))) return true; return false; } public bool IsSupportedByAtLeastOnePoint(PackingItem item, PackingPosition position) { if (position.Y == 0) return true; int y = position.Y - 1; for (int x = position.X; x < position.X + item.Width; x++) for (int z = position.Z; z < position.Z + item.Depth; z++) if (IsPointOccupied(new PackingPosition(0, x, y, z))) return true; return false; } public bool IsWeightSupported(PackingItem item, PackingPosition ep) { if (ep.Y == 0) return true; if (Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z))].SupportsStacking(item) && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z))].SupportsStacking(item) && Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item) && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item)) return true; return false; } protected override void InitializeOccupationLayers() { for (int i = 0; i * 10 <= BinShape.Depth; i += 1) { OccupationLayers[i] = new List(); } } protected override void AddNewItemToOccupationLayers(int itemID, PackingItem item, PackingPosition position) { int z1 = position.Z / 10; int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10; for (int i = z1; i <= z2; i++) OccupationLayers[i].Add(itemID); } protected override List GetLayerItemIDs(PackingPosition position) { return OccupationLayers[position.Z / 10]; } protected override List GetLayerItemIDs(PackingItem item, PackingPosition position) { List result = new List(); int z1 = position.Z / 10; int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10; for (int i = z1; i <= z2; i++) result.AddRange(OccupationLayers[i]); return result; } } public class EPComparer3D : IComparer { public int Compare(PackingPosition a, PackingPosition b) { int result = a.Z.CompareTo(b.Z); if (result == 0) result = a.X.CompareTo(b.X); if (result == 0) result = a.Y.CompareTo(b.Y); return result; } } }