namespace MIConvexHull { /// /// Representation of the triangulation cell. Pretty much the same as ConvexFace, /// just wanted to distinguish the two. /// To declare your own face type, use class Face : DelaunayFace(of Vertex, of Face) /// /// /// public abstract class TriangulationCell : ConvexFace where TVertex : IVertex where TCell : ConvexFace { } /// /// Default triangulation cell. /// /// public class DefaultTriangulationCell : TriangulationCell> where TVertex : IVertex { } }