namespace MIConvexHull
{
///
/// Representation of the triangulation cell. Pretty much the same as ConvexFace,
/// just wanted to distinguish the two.
/// To declare your own face type, use class Face : DelaunayFace(of Vertex, of Face)
///
///
///
public abstract class TriangulationCell : ConvexFace
where TVertex : IVertex
where TCell : ConvexFace
{
}
///
/// Default triangulation cell.
///
///
public class DefaultTriangulationCell : TriangulationCell>
where TVertex : IVertex
{
}
}