namespace MIConvexHull
{
///
/// A convex face representation containing adjacency information.
///
public abstract class ConvexFace
where TVertex : IVertex
where TFace : ConvexFace
{
///
/// Adjacency. Array of length "dimension".
/// If F = Adjacency[i] then the vertices shared with F are Vertices[j] where j != i.
/// In the context of triangulation, can be null (indicates the cell is at boundary).
///
public TFace[] Adjacency { get; set; }
///
/// The vertices stored in clockwise order (for dimensions 2 - 4, higher dimensions the order is arbitrary).
/// Unless I accidentally switch some index somewhere in which case the order is CCW. Either way, it is consistent.
/// 3D Normal = (V[1] - V[0]) x (V[2] - V[1]).
///
public TVertex[] Vertices { get; set; }
///
/// The normal vector of the face. Null if used in triangulation.
///
public double[] Normal { get; set; }
}
///
/// A default convex face representation.
///
///
public class DefaultConvexFace : ConvexFace>
where TVertex : IVertex
{
}
}